Pope Clement XV has had much to contend with since his recent elevation to Bishop of Avignon and leadership of the Holy Roman Catholic Church, but foremost in his plans has been re-establishing the influence of the Papacy in Venice. There are a number of reasons for this, some mundane but most due to the city’s unique position to exploit the Rent in the Sky and the magic it brings.
Gameplay
Vatican are tough to kill, very defensive minded and have great aura abilities, add in their strong ability with magic and the Vatican are a tough gang to get out of the streets once they take hold. If other magic users are troubling your gang, the Exorcist can certainly stop that problem.
Special Rules
Any character with the Faction (The Vatican) keyword may use this Command Ability:
Heavenly Father Guide Us PULSE Command Ability
This character replenishes 2 Will Points and every other friendly character within 3" replenishes 1 Will Point.
Leaders
Inquisitor
Keywords
Faction (The Vatican)
Leader
Discipline (Blood Rites, Runes of Sovereignity, Wild Magic)
Character Abilities
Mage (3)
Universal Shielding (3)
Frenzied
3
Actions
13
Life
2
Will
4
Command
30
Size
22
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
3
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Hands of God
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Vatican)
Leader
Discipline (Blood Rites, Runes of Sovereignity, Wild Magic)
Character Abilities
Mage (3)
Universal Shielding (3)
Frenzied
For the Glory of GodAURA Command AbilityUntil the end of the round, any friendly characters within 3" gain Expert Offence (2).
StigmataIf this character uses one or more Life Points as Will Points (due to Frenzied) either to increase the dice pool or to perform an action (like casting spells), it may re-roll an equal number of dice (including the Destiny Dice) during that action. If it does this on a Combat action, Hands of God instead has Penetration -3 for that action.
Exorcist
Keywords
Faction (The Vatican)
Leader
Character Abilities
Fear (-2)
3
Actions
13
Life
4
Will
3
Command
30
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
6
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Divine Touch
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (The Vatican)
Leader
Character Abilities
Fear (-2)
Fear The LordPULSE Command AbilityPick 1 enemy character withing 6". Until the end of the round, whenever this character is hit by a Combat action, the attacker gains Fear(-2).
ExorcismWhen making a Combat action with Divine Touch, if it causes at least 1 Damage, the target loses 1 Will Point. If the target has 0 Will Points remaining, the attack instead does +3 DamageHelm of PenitenceThis character may attempt to Dispel magic spells as if it has Mage (3). In addition, enemy characters may not use Will Points when within 3" of this character
Patriarch Bishop de Bernis
Keywords
Faction (The Vatican)
Leader
Unique
Discipline (Divinity, Fateweaving, Wild Magic)
Character Abilities
Expert Sorcerer (1)
Mage (3)
Universal Shielding (3)
3
Actions
12
Life
8
Will
3
Command
30
Size
24
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Crosier
Range
Evasion
2
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (The Vatican)
Leader
Unique
Discipline (Divinity, Fateweaving, Wild Magic)
Character Abilities
Expert Sorcerer (1)
Mage (3)
Universal Shielding (3)
He Will Strengthen You and Protect YouAURA Command AbilityUntil the end of the round, any friendly characters within 3" gain Universal shielding (3).
Patriarch BishopAll friendly characters with the Faction (The Vatican) keyword gain Companion (Leader) while in line of sight of this character
Father Cesta
Keywords
Faction (The Vatican)
Leader
Invoker
Unique
Discipline(Blood Rites, Fateweaving, Runes of Sovereignty)
Character Abilities
Flight
Mage(3)
Mindless
Universal Shielding(4)
2
Actions
12
Life
8
Will
3
Command
40
Size
24
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Heavenly Host
Range
Evasion
0
0
Damage
Penetration
0
-4
Abilities
Template
Keywords
Faction (The Vatican)
Leader
Invoker
Unique
Discipline(Blood Rites, Fateweaving, Runes of Sovereignty)
Character Abilities
Flight
Mage(3)
Mindless
Universal Shielding(4)
Gates of Heaven PULSE Command Ability Until the end of the round, all friendly characters within 1" gain Ethereal.
SummonerAny friendly character with the Construct keyword may use this characters Will Points as if they were their own.
Knight Commander
Keywords
Faction (The Vatican)
Leader
Hospitaller
Character Abilities
Brave
Universal Shielding (4)
Hunter
Expert Offence (2)
3
Actions
14
Life
3
Will
3
Command
30
Size
21
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
4
6
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Blade of Gozo
Range
Evasion
0
0
Damage
Penetration
2
-1
Abilities
-
Keywords
Faction (The Vatican)
Leader
Hospitaller
Character Abilities
Brave
Universal Shielding (4)
Hunter
Expert Offence (2)
Fight Until the LastPULSE Command AbilityThis Command Ability is used out of sequence , at the start of the round before rolling initiative. Pick 1 friendly character in line of sight within 6". If that character is reduced to 0 Life Points before they take their turn, they are not removed form the board. Instead they are only removed after their turn is complete.
Destined For VictoryAll friendly characteres with the Hospitaller keyword may choose to re-roll the Destiny Dice when making re-rolls as long as this character is on the board.Full PlateIf this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.
Heroes
Venator of Devotion
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Expert Offence(1)
Hunter
Universal Shielding(4)
2
Actions
14
Life
4
Will
0
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
4
6
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Zweihander
Range
Evasion
2
1
Damage
Penetration
3
0
Abilities
Knockback, Two-handed
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Expert Offence(1)
Hunter
Universal Shielding(4)
Killing BlowIf this character causes an enemy character to lose more Life Points than they have left(ie. they'd go to minus numbers), this character replenishes all of its Will Points.Full PlateIf this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.
Conventual Chaplain
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
2
Actions
11
Life
2
Will
4
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Psychic CommunionWhenever this character or any other character with line of sight to this character uses the ORDER or COUNTER Commands, they ignore any other restrictions about line of sight.
Templar Marshal
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Engage
Expert Marksman(1)
Expert Offence(1)
Universal shielding(3)
2
Actions
12
Life
3
Will
0
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
4
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Crossbow
Range
Evasion
30
0
Damage
Penetration
0
0
Abilities
Reload(1), Two-handed
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Engage
Expert Marksman(1)
Expert Offence(1)
Universal shielding(3)
Stigmatist
Keywords
Faction (The Vatican)
Hero
Discipline (Blood Rites)
Character Abilities
Frenzied
Mage (2)
2
Actions
11
Life
1
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Hands of God
Range
Evasion
0
0
Damage
Penetration
1
1
Abilities
-
Keywords
Faction (The Vatican)
Hero
Discipline (Blood Rites)
Character Abilities
Frenzied
Mage (2)
StigmataIf this character uses one or more Life Points as Will Points (due to Frenzied) either to increase the dice pool or to perform an action (like casting spells), it may re-roll an equal number of dice (including Destiny Dice) during that action. If it does this on a Combat action, Hands of God instead has Penetration -3 for that action.
Felix Baumgartner
Keywords
Faction (The Vatican)
Hero
Unique
Character Abilities
Brawler (1)
Expert Offence (2)
3
Actions
13
Life
4
Will
2
Command
30
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Holy Instruments
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Unique
Character Abilities
Brawler (1)
Expert Offence (2)
Put it Through the Heart!PULSE Command AbilityPick a friendly character in line of sight within 12". One of that character's weapons gains -4 Penetration until the end of the round.
Renewed VigourWhen this character kills an enemy character, he replenishes his full Will Points.
Cross-bearing Deacon
Keywords
Faction (The Vatican)
Hero
Character Abilities
Brave
Universal Shielding (5)
2
Actions
12
Life
2
Will
0
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Holy Icon
Range
Evasion
2
0
Damage
Penetration
0
0
Abilities
Two-Handed
Keywords
Faction (The Vatican)
Hero
Character Abilities
Brave
Universal Shielding (5)
Holy RelicAny friendly character (not including this one) that starts their turn within 6" of this character replenishes 1 Will Point.Righteous ZealEvery friendly character gains Brave while in line of sight of this character.
Prelate of the Flaming Sword
Keywords
Faction (The Vatican)
Hero
Character Abilities
Brave
Expert Offence (2)
Bulky
Mindless
2
Actions
12
Life
1
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Burning Greatsword
Range
Evasion
1
0
Damage
Penetration
1
-5
Abilities
Two-handed
Keywords
Faction (The Vatican)
Hero
Character Abilities
Brave
Expert Offence (2)
Bulky
Mindless
Burning AuraAny friendly characters without this ability within 3” gain -2 Penetration on their weapons.
Inquisition Commissioner
Keywords
Faction (The Vatican)
Hero
Character Abilities
Expert Marksman (2)
Expert Offence (2)
2
Actions
12
Life
2
Will
3
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload (2)
Keywords
Faction (The Vatican)
Hero
Character Abilities
Expert Marksman (2)
Expert Offence (2)
Look With Satisfaction Upon My EnemiesAURA Command AbilityUntil the end of the round, any friendly characters within 3" gain Parry (2)
Summoner Priest
Keywords
Faction (The Vatican)
Hero
Invoker
Discipline (Fateweaving, Runes of sovereignity)
Character Abilities
Mage (2)
Universal Shielding (3)
2
Actions
11
Life
4
Will
2
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Vatican)
Hero
Invoker
Discipline (Fateweaving, Runes of sovereignity)
Character Abilities
Mage (2)
Universal Shielding (3)
Come, Let Us Make Bricks And Burn Them ThoroughlyPULSE Command AbilityRemove 1 friendly Golgotha from the board. Place it within 3" of this character(with no changes to its Life Points).
Golgotha
Keywords
Faction (The Vatican)
Hero
Construct
Character Abilities
Companion (Invoker)
Bulky
Mindless
Primitive
Fear (0)
2
Actions
20
Life
0
Will
0
Command
50
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
6
0
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Stone Fists
Range
Evasion
0
1
Damage
Penetration
2
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Construct
Character Abilities
Companion (Invoker)
Bulky
Mindless
Primitive
Fear (0)
StoneskinWhenever this character takes Damage, reduce the amount of Damage caused by 3 (to a minimum of 1). In addition, if this character is hit by a Poisoned weapon, roll 2 dice and choose 1 to see if they shrug off the poison.
Executioner
Keywords
Faction (The Vatican)
Hero
Character Abilities
Expert Offence (2)
2
Actions
13
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
1
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Executioner's Axe
Range
Evasion
0
1
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Character Abilities
Expert Offence (2)
BifurcationWhen this character makes a Combat action (not an Attack of Opportunity) with the Executioner's Axe against a target character with a Size of 40mm or less and rolls at least 4 Aces, they are bifurcated! Instead of calculating Damage as normal, instead the target character loses half their remaining Life Points (rounding up).
Avignon Guard
Keywords
Faction (The Vatican)
Hero
Character Abilities
Brawler (1)
Universal Shielding (4)
2
Actions
15
Life
2
Will
0
Command
40
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
4
6
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Greatsword
Range
Evasion
1
0
Damage
Penetration
2
0
Abilities
Two-handed
Keywords
Faction (The Vatican)
Hero
Character Abilities
Brawler (1)
Universal Shielding (4)
Full PlateIf this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.
Galilean Priest
Keywords
Faction (The Vatican)
Hero
Human
Invoker
Discipline (Divinity, Fateweaving, Wild Magic)
Character Abilities
Mage (2)
Universal Shielding (2)
2
Actions
11
Life
6
Will
2
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
-
Damage
Penetration
-
1
Abilities
-
Keywords
Faction (The Vatican)
Hero
Human
Invoker
Discipline (Divinity, Fateweaving, Wild Magic)
Character Abilities
Mage (2)
Universal Shielding (2)
Water AffinityThis character always treats water as solid ground. It cannot be drowned, but can drown others that are in water. In addition, it always knows the magic spell Waves of Force in addition to its regular allowance, even if choosing to take spells from a different discipline.
Paladin of St Lazarus
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Expert Offence (1)
Universal Shielding (3)
2
Actions
14
Life
2
Will
1
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Warhammer
Range
Evasion
1
0
Damage
Penetration
1
0
Abilities
Two-handed, Stun
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Expert Offence (1)
Universal Shielding (3)
ResurrectionWhen this character is killed, do not remove it from the board. At the start of the next round, make a Basic MIND Roll (Will Points may be used as normal). If successful, this character comes back to life with 5 Life Points and gains Berserk for the rest of the game. If the MIND Roll is unsuccessful, the character is completely dead and removed from the board.
Scorpio Marksman
Keywords
Faction (The Vatican)
Hero
Character Abilities
Expert Marksman (2)
Universal Shielding (3)
2
Actions
15
Life
2
Will
0
Command
50
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
4
5
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Scorpio
Range
Evasion
18
1
Damage
Penetration
2
-2
Abilities
Two-handed, Reload (1), knockback
Keywords
Faction (The Vatican)
Hero
Character Abilities
Expert Marksman (2)
Universal Shielding (3)
UnwieldyThis character may only make Combat actions with the Scorpio as the first action of their turn (including using it for Attacks of Opportunity).
Seraph
Keywords
Faction (The Vatican)
Hero
Construct
Character Abilities
Companion(Invoker)
Fear(0)
Flight
Mindless
Primitive
2
Actions
15
Life
1
Will
0
Command
40
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
4
6
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Angelic Touch
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Hero
Construct
Character Abilities
Companion(Invoker)
Fear(0)
Flight
Mindless
Primitive
Holy GraceWhenever this character makes a successful Combat action (before Protection rolls), the target loses 1 Will Point and this character gains 1 Will Point. This can take this character above its starting Will Points.
Angel of the Blooded Rose
Keywords
Faction (The Vatican)
Hero
Unique
Hospitaller
Character Abilities
Flight
Frenzied
Universal Shielding(3)
3
Actions
12
Life
2
Will
0
Command
50
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
4
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Ahlspiess
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Two-handed
Keywords
Faction (The Vatican)
Hero
Unique
Hospitaller
Character Abilities
Flight
Frenzied
Universal Shielding(3)
Blood of BloodWhenever any character(friendly or enemy) is killed within 3", this character replenishes 3 Life Points.Heavenly VisionWhenever a friendly character in line of sight within 6" is instructed to replenish Will Points, increase the amount replenished by 1.
Baptist
Keywords
Faction (The Vatican)
Hero
Discipline(Divinity)
Character Abilities
Expert Sorcerer (1)
Mage (2)
Universal Shielding (3)
2
Actions
11
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Vatican)
Hero
Discipline(Divinity)
Character Abilities
Expert Sorcerer (1)
Mage (2)
Universal Shielding (3)
Blessed Water-1APPlace the Blast marker in water in line of sight within 8". The area under the Blast marker is treated as solid ground for friendly characters. Enemy characters treat the area as water, and characters with the Water Creature rule can be drowned while at least partially on the marker. Remmove the marker at the end of the round.
Burning Saint
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Brave
Expert Offence (2)
Universal Shielding (6)
2
Actions
11
Life
3
Will
0
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
6
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Blessed Sword
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
-
Keywords
Faction (The Vatican)
Hero
Hospitaller
Character Abilities
Brave
Expert Offence (2)
Universal Shielding (6)
Walk Through The Fire And You Will Not Be Burned-1APThe Saint summons holy flame arouond her! Until the end of the round any enemy character that is within 3" at any point in their turn loses 3 Life Points immediately. At the end of the round, any enemy characters within 3" lose a further 3 Life Points before the fire dissipates. This ability may only be used on solid ground, and anyone in water is unaffected.Full PlateIf this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.
Henchmen
Reliquary Page
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Slippery
2
Actions
8
Life
3
Will
0
Command
30
Size
9
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
2
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Slippery
Relics of MaltaOnce per turn, any friendly character(including this character) may re-roll 1 single dice on any roll if they are in line of sight within 6" of this character.
Crucifier
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Companion (Leader)
2
Actions
11
Life
1
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Hammer & Nails
Range
Evasion
0
0
Damage
Penetration
0
-2
Abilities
Two-handed
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Companion (Leader)
CrucifixionWhen this character makes a Combat action with the Hammer & Nails and rolls at least 3 Aces, change its Penetration to -4.
Inquisitorial Spy
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Infiltration
Pickpocket
2
Actions
10
Life
2
Will
0
Command
30
Size
11
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sharpened Dagger
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Infiltration
Pickpocket
Illicit InformationFor every friendly character with this ability in your gang at the start of the round, add a re-roll to you Illicit Information Pool. Until the end of the round, any friendly character may use these re-rolls on any roll - one re-roll per dice.
Witch Finder
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Expert Grapler (2)
Engage
2
Actions
9
Life
3
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Snare
Range
Evasion
2
0
Damage
Penetration
0
0
Abilities
Two Handed
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Expert Grapler (2)
Engage
Suffer Not the WitchThis character may attempt to Dispel magic spells as if it has Mage (2). In addition, enemy characters may not use Will Points when in base contact with this character.
Stalker
Keywords
Faction (the Vatican)
Henchman
Character Abilities
Concealment (+1)
Infiltration
2
Actions
11
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Handbow
Range
Evasion
15
0
Damage
Penetration
0
-1
Abilities
Reload (2)
Keywords
Faction (the Vatican)
Henchman
Character Abilities
Concealment (+1)
Infiltration
PursuitWhen using a COUNTER Command on this character, it does not cost a Command Point (although still counts as a use of the Command for all other purposes).
Thomas Thieme
Keywords
Faction (The Vatican)
Henchman
Unique
Character Abilities
Brave
Hunter
Bodyguard (Felix Baumgartner)
2
Actions
11
Life
4
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
3
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Hammer & Stake
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
Two-handed
Keywords
Faction (The Vatican)
Henchman
Unique
Character Abilities
Brave
Hunter
Bodyguard (Felix Baumgartner)
Vampire HunterWhen making a Combat action against a character with 0 Will Points remaining, Thomas may re-roll all dice, including the Destiny Dice
Knight of Malta
Keywords
Faction (The Vatican)
Henchman
Hospitaller
Character Abilities
Brave
Expert Protection (2)
Companion (Hospitaller)
2
Actions
12
Life
2
Will
0
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Hospitaller
Character Abilities
Brave
Expert Protection (2)
Companion (Hospitaller)
Priest
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Expert Offence (1)
2
Actions
11
Life
2
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Club
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
Stun
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Expert Offence (1)
French Infantryman
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Mindless
2
Actions
11
Life
1
Will
0
Command
30
Size
9
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Corseque
Range
Evasion
2
0
Damage
Penetration
0
0
Abilities
Two-Handed, Knockback
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Mindless
Bishop Guard
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Expert Protection (1)
Bodyguard (Leader)
2
Actions
12
Life
1
Will
0
Command
30
Size
11
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Halberd (Swing)
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Two-Handed
Weapon
Halberd (thrust)
Range
Evasion
2
0
Damage
Penetration
0
-2
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Expert Protection (1)
Bodyguard (Leader)
Martyr
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Frenzied
Limited Movement
Mindless
2
Actions
11
Life
0
Will
0
Command
30
Size
8
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Tools of Penance
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Frenzied
Limited Movement
Mindless
Altar Boy
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Concealment (+2)
2
Actions
8
Life
2
Will
0
Command
30
Size
11
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
2
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Character Abilities
Concealment (+2)
Spurring Incense - 1APUntil the end of the round, any friendly character that starts its action within 3" gains First Strike (2) for that action and any subsequent Attacks of Oppertunity. Note that a character may only be affected by this rule once at a time.Censer BearerAny friendly character that starts its turn within 6" and in line of sight of this character replenishes 1 Will Point. Characters with the Censer Bearer rule cannot be affected by this rule (from their own or other Censer Bearers). Characters cannot be affected by multiple instances of this rule in one turn.
Lacrimosa
Keywords
Faction (The Vatican)
Henchman
Discipline (Divinity)
Character Abilities
Mage (2)
Universal Shielding (3)
Frenzied
2
Actions
10
Life
2
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Discipline (Divinity)
Character Abilities
Mage (2)
Universal Shielding (3)
Frenzied
Candid SoulFor every Life Point this character uses as a Will Point due to Frenzied, all other friendly characters within 3" replenish 1 Life Point.
Celestial Congregation
Keywords
Faction (The Vatican)
Henchman
Construct
Character Abilities
Bodyguard (Invoker)
Companion (Invoker)
Ethereal
Mindless
Primitive
Universal Shielding (3)
2
Actions
15
Life
0
Will
0
Command
50
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Heavenly Clamour
Range
Evasion
0
-
Damage
Penetration
-
-4
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Construct
Character Abilities
Bodyguard (Invoker)
Companion (Invoker)
Ethereal
Mindless
Primitive
Universal Shielding (3)
Thalassic Messenger
Keywords
Faction (The Vatican)
Henchman
Construct
Character Abilities
Companion (Invoker)
Fast Swimmer (3)
Primitive
Universal Shielding (4)
Water Creature
2
Actions
12
Life
0
Will
0
Command
50
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
4
5
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Angelic Touch
Range
Evasion
0
-
Damage
Penetration
1
-
Abilities
-
Keywords
Faction (The Vatican)
Henchman
Construct
Character Abilities
Companion (Invoker)
Fast Swimmer (3)
Primitive
Universal Shielding (4)
Water Creature
Living TideThis character can re-roll any failed dice rolls when making Drown and Dive actions.
Theophant of Sinai
Keywords
Faction (The Vatican)
Henchman
Construct
Character Abilities
Berserk
Companion (Invoker)
Mindless
Primitive
Universal Shielding (2)
2
Actions
13
Life
0
Will
0
Command
40
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Hellfire
Range
Evasion
8
-
Damage
Penetration
2
-2
Abilities
Black Powder, Reload (1)
Keywords
Faction (The Vatican)
Henchman
Construct
Character Abilities
Berserk
Companion (Invoker)
Mindless
Primitive
Universal Shielding (2)
Living FlameIf this character ever enters water, it recieves a stunned counter which is only removed if it ends its turn out of water. In addition, this character loses double Life Points from Drown actions.Infernal AllyWhile this character is on solid ground, enemy characters that end their activation in base contact with this character lose 1 Life Point.