Carnevale Companion

The Vatican

Pope Clement XV has had much to contend with since his recent elevation to Bishop of Avignon and leadership of the Holy Roman Catholic Church, but foremost in his plans has been re-establishing the influence of the Papacy in Venice. There are a number of reasons for this, some mundane but most due to the city’s unique position to exploit the Rent in the Sky and the magic it brings.

Gameplay

Vatican are tough to kill, very defensive minded and have great aura abilities, add in their strong ability with magic and the Vatican are a tough gang to get out of the streets once they take hold. If other magic users are troubling your gang, the Exorcist can certainly stop that problem.

Special Rules

Any character with the Faction (The Vatican) keyword may use this Command Ability:

Heavenly Father Guide Us
PULSE Command Ability
This character replenishes 2 Will Points and every other friendly character within 3" replenishes 1 Will Point.

Leaders

Inquisitor

3 Actions
13 Life
2 Will
4 Command
30 Size
22 Ducats
Movement Dexterity 4 5 Attack Protection 3 3 Mind 5
Weapon Hands of God Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Leader
  • Discipline (Blood Rites, Runes of Sovereignity, Wild Magic)

Character Abilities

  • Mage (3)
  • Universal Shielding (3)
  • Frenzied
For the Glory of God AURA Command Ability Until the end of the round, any friendly characters within 3" gain Expert Offence (2).
Stigmata If this character uses one or more Life Points as Will Points (due to Frenzied) either to increase the dice pool or to perform an action (like casting spells), it may re-roll an equal number of dice (including the Destiny Dice) during that action. If it does this on a Combat action, Hands of God instead has Penetration -3 for that action.

Exorcist

3 Actions
13 Life
4 Will
3 Command
30 Size
20 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 6
Weapon Divine Touch Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Leader

Character Abilities

  • Fear (-2)
Fear The Lord PULSE Command Ability Pick 1 enemy character withing 6". Until the end of the round, whenever this character is hit by a Combat action, the attacker gains Fear(-2).
Exorcism When making a Combat action with Divine Touch, if it causes at least 1 Damage, the target loses 1 Will Point. If the target has 0 Will Points remaining, the attack instead does +3 Damage Helm of Penitence This character may attempt to Dispel magic spells as if it has Mage (3). In addition, enemy characters may not use Will Points when within 3" of this character

Patriarch Bishop de Bernis

3 Actions
12 Life
8 Will
3 Command
30 Size
24 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 5
Weapon Crosier Range Evasion 2 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Leader
  • Unique
  • Discipline (Divinity, Fateweaving, Wild Magic)

Character Abilities

  • Expert Sorcerer (1)
  • Mage (3)
  • Universal Shielding (3)
He Will Strengthen You and Protect You AURA Command Ability Until the end of the round, any friendly characters within 3" gain Universal shielding (3).
Patriarch Bishop All friendly characters with the Faction (The Vatican) keyword gain Companion (Leader) while in line of sight of this character

Father Cesta

2 Actions
12 Life
8 Will
3 Command
40 Size
24 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 2
Weapon Heavenly Host Range Evasion 0 0 Damage Penetration 0 -4 Abilities Template

Keywords

  • Faction (The Vatican)
  • Leader
  • Invoker
  • Unique
  • Discipline(Blood Rites, Fateweaving, Runes of Sovereignty)

Character Abilities

  • Flight
  • Mage(3)
  • Mindless
  • Universal Shielding(4)
Gates of Heaven PULSE Command Ability Until the end of the round, all friendly characters within 1" gain Ethereal.
Summoner Any friendly character with the Construct keyword may use this characters Will Points as if they were their own.

Knight Commander

3 Actions
14 Life
3 Will
3 Command
30 Size
21 Ducats
Movement Dexterity 4 3 Attack Protection 4 6 Mind 5
Weapon Blade of Gozo Range Evasion 0 0 Damage Penetration 2 -1 Abilities -

Keywords

  • Faction (The Vatican)
  • Leader
  • Hospitaller

Character Abilities

  • Brave
  • Universal Shielding (4)
  • Hunter
  • Expert Offence (2)
Fight Until the Last PULSE Command Ability This Command Ability is used out of sequence , at the start of the round before rolling initiative. Pick 1 friendly character in line of sight within 6". If that character is reduced to 0 Life Points before they take their turn, they are not removed form the board. Instead they are only removed after their turn is complete.
Destined For Victory All friendly characteres with the Hospitaller keyword may choose to re-roll the Destiny Dice when making re-rolls as long as this character is on the board. Full Plate If this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.

Heroes

Venator of Devotion

2 Actions
14 Life
4 Will
0 Command
40 Size
16 Ducats
Movement Dexterity 4 3 Attack Protection 4 6 Mind 4
Weapon Zweihander Range Evasion 2 1 Damage Penetration 3 0 Abilities Knockback, Two-handed
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Hospitaller

Character Abilities

  • Expert Offence(1)
  • Hunter
  • Universal Shielding(4)
Killing Blow If this character causes an enemy character to lose more Life Points than they have left(ie. they'd go to minus numbers), this character replenishes all of its Will Points. Full Plate If this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.

Conventual Chaplain

2 Actions
11 Life
2 Will
4 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 4
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Hospitaller

Character Abilities

Psychic Communion Whenever this character or any other character with line of sight to this character uses the ORDER or COUNTER Commands, they ignore any other restrictions about line of sight.

Templar Marshal

2 Actions
12 Life
3 Will
0 Command
30 Size
14 Ducats
Movement Dexterity 5 4 Attack Protection 4 4 Mind 4
Weapon Crossbow Range Evasion 30 0 Damage Penetration 0 0 Abilities Reload(1), Two-handed
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Hospitaller

Character Abilities

  • Engage
  • Expert Marksman(1)
  • Expert Offence(1)
  • Universal shielding(3)

Stigmatist

2 Actions
11 Life
1 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 3
Weapon Hands of God Range Evasion 0 0 Damage Penetration 1 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Discipline (Blood Rites)

Character Abilities

  • Frenzied
  • Mage (2)
Stigmata If this character uses one or more Life Points as Will Points (due to Frenzied) either to increase the dice pool or to perform an action (like casting spells), it may re-roll an equal number of dice (including Destiny Dice) during that action. If it does this on a Combat action, Hands of God instead has Penetration -3 for that action.

Felix Baumgartner

3 Actions
13 Life
4 Will
2 Command
30 Size
17 Ducats
Movement Dexterity 4 4 Attack Protection 4 4 Mind 4
Weapon Holy Instruments Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Unique

Character Abilities

  • Brawler (1)
  • Expert Offence (2)
Put it Through the Heart! PULSE Command Ability Pick a friendly character in line of sight within 12". One of that character's weapons gains -4 Penetration until the end of the round.
Renewed Vigour When this character kills an enemy character, he replenishes his full Will Points.

Cross-bearing Deacon

2 Actions
12 Life
2 Will
0 Command
30 Size
14 Ducats
Movement Dexterity 4 4 Attack Protection 4 5 Mind 5
Weapon Holy Icon Range Evasion 2 0 Damage Penetration 0 0 Abilities Two-Handed

Keywords

  • Faction (The Vatican)
  • Hero

Character Abilities

  • Brave
  • Universal Shielding (5)
Holy Relic Any friendly character (not including this one) that starts their turn within 6" of this character replenishes 1 Will Point. Righteous Zeal Every friendly character gains Brave while in line of sight of this character.

Prelate of the Flaming Sword

2 Actions
12 Life
1 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 4 5 Mind 2
Weapon Burning Greatsword Range Evasion 1 0 Damage Penetration 1 -5 Abilities Two-handed

Keywords

  • Faction (The Vatican)
  • Hero

Character Abilities

  • Brave
  • Expert Offence (2)
  • Bulky
  • Mindless
Burning Aura Any friendly characters without this ability within 3” gain -2 Penetration on their weapons.

Inquisition Commissioner

2 Actions
12 Life
2 Will
3 Command
30 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 4 4 Mind 4
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -
Weapon Pistol Range Evasion 8 1 Damage Penetration 0 -1 Abilities Black Powder, Reload (2)

Keywords

  • Faction (The Vatican)
  • Hero

Character Abilities

  • Expert Marksman (2)
  • Expert Offence (2)
Look With Satisfaction Upon My Enemies AURA Command Ability Until the end of the round, any friendly characters within 3" gain Parry (2)

Summoner Priest

2 Actions
11 Life
4 Will
2 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 4
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Invoker
  • Discipline (Fateweaving, Runes of sovereignity)

Character Abilities

  • Mage (2)
  • Universal Shielding (3)
Come, Let Us Make Bricks And Burn Them Thoroughly PULSE Command Ability Remove 1 friendly Golgotha from the board. Place it within 3" of this character(with no changes to its Life Points).

Golgotha

2 Actions
20 Life
0 Will
0 Command
50 Size
18 Ducats
Movement Dexterity 4 3 Attack Protection 6 0 Mind 1
Weapon Stone Fists Range Evasion 0 1 Damage Penetration 2 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Construct

Character Abilities

  • Companion (Invoker)
  • Bulky
  • Mindless
  • Primitive
  • Fear (0)
Stoneskin Whenever this character takes Damage, reduce the amount of Damage caused by 3 (to a minimum of 1). In addition, if this character is hit by a Poisoned weapon, roll 2 dice and choose 1 to see if they shrug off the poison.

Executioner

2 Actions
13 Life
2 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 4 4 Attack Protection 4 1 Mind 2
Weapon Executioner's Axe Range Evasion 0 1 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero

Character Abilities

  • Expert Offence (2)
Bifurcation When this character makes a Combat action (not an Attack of Opportunity) with the Executioner's Axe against a target character with a Size of 40mm or less and rolls at least 4 Aces, they are bifurcated! Instead of calculating Damage as normal, instead the target character loses half their remaining Life Points (rounding up).

Avignon Guard

2 Actions
15 Life
2 Will
0 Command
40 Size
14 Ducats
Movement Dexterity 4 3 Attack Protection 4 6 Mind 3
Weapon Greatsword Range Evasion 1 0 Damage Penetration 2 0 Abilities Two-handed

Keywords

  • Faction (The Vatican)
  • Hero

Character Abilities

  • Brawler (1)
  • Universal Shielding (4)
Full Plate If this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.

Galilean Priest

2 Actions
11 Life
6 Will
2 Command
30 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 4
Weapon Unarmed Range Evasion 0 - Damage Penetration - 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Human
  • Invoker
  • Discipline (Divinity, Fateweaving, Wild Magic)

Character Abilities

  • Mage (2)
  • Universal Shielding (2)
Water Affinity This character always treats water as solid ground. It cannot be drowned, but can drown others that are in water. In addition, it always knows the magic spell Waves of Force in addition to its regular allowance, even if choosing to take spells from a different discipline.

Paladin of St Lazarus

2 Actions
14 Life
2 Will
1 Command
40 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 4 5 Mind 2
Weapon Warhammer Range Evasion 1 0 Damage Penetration 1 0 Abilities Two-handed, Stun

Keywords

  • Faction (The Vatican)
  • Hero
  • Hospitaller

Character Abilities

  • Expert Offence (1)
  • Universal Shielding (3)
Resurrection When this character is killed, do not remove it from the board. At the start of the next round, make a Basic MIND Roll (Will Points may be used as normal). If successful, this character comes back to life with 5 Life Points and gains Berserk for the rest of the game. If the MIND Roll is unsuccessful, the character is completely dead and removed from the board.

Scorpio Marksman

2 Actions
15 Life
2 Will
0 Command
50 Size
15 Ducats
Movement Dexterity 4 3 Attack Protection 4 5 Mind 3
Weapon Scorpio Range Evasion 18 1 Damage Penetration 2 -2 Abilities Two-handed, Reload (1), knockback

Keywords

  • Faction (The Vatican)
  • Hero

Character Abilities

  • Expert Marksman (2)
  • Universal Shielding (3)
Unwieldy This character may only make Combat actions with the Scorpio as the first action of their turn (including using it for Attacks of Opportunity).

Seraph

2 Actions
15 Life
1 Will
0 Command
40 Size
17 Ducats
Movement Dexterity 5 4 Attack Protection 4 6 Mind 1
Weapon Angelic Touch Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Construct

Character Abilities

  • Companion(Invoker)
  • Fear(0)
  • Flight
  • Mindless
  • Primitive
Holy Grace Whenever this character makes a successful Combat action (before Protection rolls), the target loses 1 Will Point and this character gains 1 Will Point. This can take this character above its starting Will Points.

Angel of the Blooded Rose

3 Actions
12 Life
2 Will
0 Command
50 Size
20 Ducats
Movement Dexterity 5 4 Attack Protection 4 3 Mind 3
Weapon Ahlspiess Range Evasion 2 0 Damage Penetration 1 0 Abilities Two-handed

Keywords

  • Faction (The Vatican)
  • Hero
  • Unique
  • Hospitaller

Character Abilities

  • Flight
  • Frenzied
  • Universal Shielding(3)
Blood of Blood Whenever any character(friendly or enemy) is killed within 3", this character replenishes 3 Life Points. Heavenly Vision Whenever a friendly character in line of sight within 6" is instructed to replenish Will Points, increase the amount replenished by 1.

Baptist

2 Actions
11 Life
4 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 5
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Discipline(Divinity)

Character Abilities

  • Expert Sorcerer (1)
  • Mage (2)
  • Universal Shielding (3)
Blessed Water-1AP Place the Blast marker in water in line of sight within 8". The area under the Blast marker is treated as solid ground for friendly characters. Enemy characters treat the area as water, and characters with the Water Creature rule can be drowned while at least partially on the marker. Remmove the marker at the end of the round.

Burning Saint

2 Actions
11 Life
3 Will
0 Command
40 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 4 6 Mind 4
Weapon Blessed Sword Range Evasion 0 0 Damage Penetration 1 -1 Abilities -

Keywords

  • Faction (The Vatican)
  • Hero
  • Hospitaller

Character Abilities

  • Brave
  • Expert Offence (2)
  • Universal Shielding (6)
Walk Through The Fire And You Will Not Be Burned-1AP The Saint summons holy flame arouond her! Until the end of the round any enemy character that is within 3" at any point in their turn loses 3 Life Points immediately. At the end of the round, any enemy characters within 3" lose a further 3 Life Points before the fire dissipates. This ability may only be used on solid ground, and anyone in water is unaffected. Full Plate If this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.

Henchmen

Reliquary Page

2 Actions
8 Life
3 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 5 Attack Protection 2 3 Mind 2
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Slippery
Relics of Malta Once per turn, any friendly character(including this character) may re-roll 1 single dice on any roll if they are in line of sight within 6" of this character.

Crucifier

2 Actions
11 Life
1 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Hammer & Nails Range Evasion 0 0 Damage Penetration 0 -2 Abilities Two-handed

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Companion (Leader)
Crucifixion When this character makes a Combat action with the Hammer & Nails and rolls at least 3 Aces, change its Penetration to -4.

Inquisitorial Spy

2 Actions
10 Life
2 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 4 5 Attack Protection 3 3 Mind 4
Weapon Sharpened Dagger Range Evasion 0 0 Damage Penetration 0 -1 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Infiltration
  • Pickpocket
Illicit Information For every friendly character with this ability in your gang at the start of the round, add a re-roll to you Illicit Information Pool. Until the end of the round, any friendly character may use these re-rolls on any roll - one re-roll per dice.

Witch Finder

2 Actions
9 Life
3 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 4
Weapon Snare Range Evasion 2 0 Damage Penetration 0 0 Abilities Two Handed

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Expert Grapler (2)
  • Engage
Suffer Not the Witch This character may attempt to Dispel magic spells as if it has Mage (2). In addition, enemy characters may not use Will Points when in base contact with this character.

Stalker

2 Actions
11 Life
2 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 5 4 Attack Protection 3 3 Mind 3
Weapon Handbow Range Evasion 15 0 Damage Penetration 0 -1 Abilities Reload (2)

Keywords

  • Faction (the Vatican)
  • Henchman

Character Abilities

  • Concealment (+1)
  • Infiltration
Pursuit When using a COUNTER Command on this character, it does not cost a Command Point (although still counts as a use of the Command for all other purposes).

Thomas Thieme

2 Actions
11 Life
4 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 5 5 Attack Protection 3 3 Mind 3
Weapon Hammer & Stake Range Evasion 0 0 Damage Penetration 1 0 Abilities Two-handed

Keywords

  • Faction (The Vatican)
  • Henchman
  • Unique

Character Abilities

  • Brave
  • Hunter
  • Bodyguard (Felix Baumgartner)
Vampire Hunter When making a Combat action against a character with 0 Will Points remaining, Thomas may re-roll all dice, including the Destiny Dice

Knight of Malta

2 Actions
12 Life
2 Will
0 Command
30 Size
14 Ducats
Movement Dexterity 4 4 Attack Protection 4 4 Mind 3
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman
  • Hospitaller

Character Abilities

  • Brave
  • Expert Protection (2)
  • Companion (Hospitaller)

Priest

2 Actions
11 Life
2 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Club Range Evasion 0 0 Damage Penetration 0 0 Abilities Stun

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Expert Offence (1)

French Infantryman

2 Actions
11 Life
1 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Corseque Range Evasion 2 0 Damage Penetration 0 0 Abilities Two-Handed, Knockback

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Mindless

Bishop Guard

2 Actions
12 Life
1 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 2
Weapon Halberd (Swing) Range Evasion 2 0 Damage Penetration 1 0 Abilities Two-Handed
Weapon Halberd (thrust) Range Evasion 2 0 Damage Penetration 0 -2 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Expert Protection (1)
  • Bodyguard (Leader)

Martyr

2 Actions
11 Life
0 Will
0 Command
30 Size
8 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 1
Weapon Tools of Penance Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Frenzied
  • Limited Movement
  • Mindless

Altar Boy

2 Actions
8 Life
2 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 4 5 Attack Protection 2 2 Mind 2
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman

Character Abilities

  • Concealment (+2)
Spurring Incense - 1AP Until the end of the round, any friendly character that starts its action within 3" gains First Strike (2) for that action and any subsequent Attacks of Oppertunity. Note that a character may only be affected by this rule once at a time. Censer Bearer Any friendly character that starts its turn within 6" and in line of sight of this character replenishes 1 Will Point. Characters with the Censer Bearer rule cannot be affected by this rule (from their own or other Censer Bearers). Characters cannot be affected by multiple instances of this rule in one turn.

Lacrimosa

2 Actions
10 Life
2 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 4
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman
  • Discipline (Divinity)

Character Abilities

  • Mage (2)
  • Universal Shielding (3)
  • Frenzied
Candid Soul For every Life Point this character uses as a Will Point due to Frenzied, all other friendly characters within 3" replenish 1 Life Point.

Celestial Congregation

2 Actions
15 Life
0 Will
0 Command
50 Size
14 Ducats
Movement Dexterity 4 3 Attack Protection 3 3 Mind 1
Weapon Heavenly Clamour Range Evasion 0 - Damage Penetration - -4 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman
  • Construct

Character Abilities

  • Bodyguard (Invoker)
  • Companion (Invoker)
  • Ethereal
  • Mindless
  • Primitive
  • Universal Shielding (3)

Thalassic Messenger

2 Actions
12 Life
0 Will
0 Command
50 Size
18 Ducats
Movement Dexterity 3 4 Attack Protection 4 5 Mind 1
Weapon Angelic Touch Range Evasion 0 - Damage Penetration 1 - Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman
  • Construct

Character Abilities

  • Companion (Invoker)
  • Fast Swimmer (3)
  • Primitive
  • Universal Shielding (4)
  • Water Creature
Living Tide This character can re-roll any failed dice rolls when making Drown and Dive actions.

Theophant of Sinai

2 Actions
13 Life
0 Will
0 Command
40 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 1
Weapon Hellfire Range Evasion 8 - Damage Penetration 2 -2 Abilities Black Powder, Reload (1)

Keywords

  • Faction (The Vatican)
  • Henchman
  • Construct

Character Abilities

  • Berserk
  • Companion (Invoker)
  • Mindless
  • Primitive
  • Universal Shielding (2)
Living Flame If this character ever enters water, it recieves a stunned counter which is only removed if it ends its turn out of water. In addition, this character loses double Life Points from Drown actions. Infernal Ally While this character is on solid ground, enemy characters that end their activation in base contact with this character lose 1 Life Point.

Maltese Squire

2 Actions
10 Life
2 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 5 Attack Protection 3 3 Mind 2
Weapon Crossbow Range Evasion 30 0 Damage Penetration 0 0 Abilities Reload (1), Two-handed

Keywords

  • Faction (The Vatican)
  • Henchman
  • Hospitaller

Character Abilities

  • Companion (Leader)

Celestial Spirit

2 Actions
8 Life
0 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 5 Attack Protection 2 3 Mind 1
Weapon Heavenly Grasp Range Evasion 0 0 Damage Penetration 0 -2 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman
  • Construct

Character Abilities

  • Companion(Invoker)
  • Ethereal
  • Mindless
  • Universal Shielding(2)
  • Vampiric Attack(1)

Chevaleresse

2 Actions
10 Life
2 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 3
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (The Vatican)
  • Henchman
  • Hospitaller

Character Abilities

  • Bodyguard (Henchman)
  • Parry (1)

Gang Roster

0 Ducats

Leader

A Leader has not been added to the list

Heroes

No Heroes have been added to the list

Henchmen

No Henchmen have been added to the list

Items

No Items have been added to the list