Though it boasts to be one of the oldest republics in the world, Venice and its empire is nevertheless organised and run for the most part to the benefit of a very small portion of its inhabitants. Its laws, traditions and history have been shaped by the needs and demands of the Patrician families that rule the city through the Doge’s government. It may not have a king or queen, but La Serenissima is arranged no less for the benefit of the aristocratic few than the monarchies of Europe.
Gameplay
Powerful leaders and heroes, lots of ways to buff themselves. Every character the Patricians have could be classed as powerful in any other gang. Plenty of ranged weapons, decent stats, lots of buffs, the Patricians are few in number but pack a very strong punch.
Special Rules
Any character with the Faction (Patricians) keyword may use this Command Ability:
Let the Masquerata Begin PULSE Command Ability
This character gains 1AP for this turn.
If this character has the Councillor keyword, roll a dice. On a 7+ this Command Ability
doesn't use a Command Point.
Leaders
Venetian Noble
Keywords
Faction (Patricians)
Leader
Councillor
Character Abilities
Engage
Expert Offence (2)
3
Actions
13
Life
4
Will
3
Command
30
Size
21
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
4
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Cup Rapier
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
-
Weapon
Rifled Dueling Pistol
Range
Evasion
12
0
Damage
Penetration
0
-2
Abilities
Black Powder, Reload (2)
Keywords
Faction (Patricians)
Leader
Councillor
Character Abilities
Engage
Expert Offence (2)
The Monster Behind the MaskPULSE Command AbilityThis character gains +1 to its MOVEMENT, DEXTERITY, and ATTACK until the end of the round. However, it reduces its MIND to 1.
Murderous PatronAny other friendly character that kills an enemy character replenishes 1 Will Point if both are in line of sight to the Venetian Noble.
Guard Commander
Keywords
Faction (Patricians)
Leader
Officer
Character Abilities
Brave
Parry (2)
3
Actions
14
Life
2
Will
5
Command
30
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Gilded Sabre
Range
Evasion
0
-1
Damage
Penetration
1
-1
Abilities
-
Keywords
Faction (Patricians)
Leader
Officer
Character Abilities
Brave
Parry (2)
Aim FirePULSE Command AbilityAny friendly characters with the soldier keyword in line of sight increase any Reload (X) numbers by +1 until the end of the round.Take ArmsPULSE Command AbilityUntil the end of the round, all friendly characters with the soldier keyword within 3" gain +1 ATTACK.
Noble Admiral
Keywords
Faction (Patricians)
Leader
Councillor
officer
Character Abilities
Boat Crew
Expert Marksman(2)
Fast Swimmer(2)
3
Actions
13
Life
3
Will
4
Command
30
Size
19
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Rifled Duelling Pistol
Range
Evasion
12
-
Damage
Penetration
-
-1
Abilities
Black Powder, Reload(2)
Weapon
Twin Rifled Duelling Pistol
Range
Evasion
12
0
Damage
Penetration
3
-1
Abilities
Black Powder, Reload (1)
Keywords
Faction (Patricians)
Leader
Councillor
officer
Character Abilities
Boat Crew
Expert Marksman(2)
Fast Swimmer(2)
Diving Orders - PULSE Command AbilityEvery friendly model in water in line of sight may make an immediate Dive action for 0AP.
Raise a CrewEvery friendly character that starts their turn on the same Boat as this character gains Boat Crew until the end of the round.Twin PistolsThis character's weapons share the Reload ability - you may make 2 Combat actions with the Rifled Duelling Pistol or 1 with Twin Rifled Duelling Pistols in one round.UnwieldyThis character may only make Combat actions with the Twin Rifled Duelling Pistols as the first action of their turn(including using it for Attacks of Opportunity).
Heroes
Sun
Keywords
Faction (Patricians)
Hero
Unique
Character Abilities
Companion (Moon)
Mindless
Acrobatic (3)
Expert Marksman (2)
2
Actions
12
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
5
2
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Blinding Flash
Range
Evasion
6
1
Damage
Penetration
0
-2
Abilities
Knockback, Reload (2)
Keywords
Faction (Patricians)
Hero
Unique
Character Abilities
Companion (Moon)
Mindless
Acrobatic (3)
Expert Marksman (2)
Moon
Keywords
Faction (Patricians)
Hero
Unique
Discipline (Blood Rites, Fateweaving)
Character Abilities
Flight
Mage (2)
Mindless
Companion (Sun)
2
Actions
12
Life
4
Will
0
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
3
2
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Shadow Touch
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
Stun
Keywords
Faction (Patricians)
Hero
Unique
Discipline (Blood Rites, Fateweaving)
Character Abilities
Flight
Mage (2)
Mindless
Companion (Sun)
Fencing Master
Keywords
Faction (Patricians)
Hero
Character Abilities
Expert Offence (2)
Engage
Parry (2)
2
Actions
11
Life
4
Will
0
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
4
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Balanced Rapier
Range
Evasion
0
1
Damage
Penetration
0
-2
Abilities
-
Keywords
Faction (Patricians)
Hero
Character Abilities
Expert Offence (2)
Engage
Parry (2)
Strike True - 1APPick one friendly character in line of sight within 6". The next Combat action they make this round while in base contact with the target ignores all Protection Rolls - even Universal Shielding!
Syphilitic Noble
Keywords
Faction (Patricians)
Hero
Councillor
Character Abilities
Beserk
Engage
Frenzied
Mindless
2
Actions
11
Life
0
Will
1
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Rapier
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Patricians)
Hero
Councillor
Character Abilities
Beserk
Engage
Frenzied
Mindless
Adventuring Noble
Keywords
Faction (Patricians)
Hero
Discipline (Wild Magic)
Character Abilities
Hunter
Mage (2)
2
Actions
12
Life
2
Will
1
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
4
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Patricians)
Hero
Discipline (Wild Magic)
Character Abilities
Hunter
Mage (2)
Arcane TotemThis character knows every spell (including the Cantrip) from the Wild Magic Discipline. Each spell costs 0 Will Points to cast, but may only be attempted once per game. In addition, if this character ever fails to cast a spell, another spell is also removed at random
Foreign Dignitary
Keywords
Faction (Patricians)
Hero
Character Abilities
Companion (Councillor)
Expert Offence (2)
2
Actions
12
Life
3
Will
1
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sabre
Range
Evasion
0
-1
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Patricians)
Hero
Character Abilities
Companion (Councillor)
Expert Offence (2)
Business or Pleasure?Any friendly character with the Councillor keyword with 0 Command Points remaining replenishes 1 Command Point if they start their turn within 6" and line of sight of this character.
Venetian Spy
Keywords
Faction (Patricians)
Hero
Character Abilities
Concealment (+1)
Expert Marksman (2)
Infiltration
2
Actions
12
Life
2
Will
1
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Long Rifle
Range
Evasion
30
0
Damage
Penetration
1
-1
Abilities
Black Powder, Knockback, Reload 1, Two-Handed
Keywords
Faction (Patricians)
Hero
Character Abilities
Concealment (+1)
Expert Marksman (2)
Infiltration
UnwieldyThis character may only make Combat actions with the Long Rifle as the first action of their turn (including using it for Attacks of Oppertunity).
Cat Burglar
Keywords
Faction (Patricians)
Hero
Councillor
Character Abilities
Concealment (+2)
Infiltration
Pickpocket
Aerial Attack
2
Actions
11
Life
3
Will
1
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
6
Attack
Protection
3
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Stiletto
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
-
Keywords
Faction (Patricians)
Hero
Councillor
Character Abilities
Concealment (+2)
Infiltration
Pickpocket
Aerial Attack
Captain of the Guard
Keywords
Faction (Patricians)
Hero
Officer
Soldier
Character Abilities
Bodyguard (Officer)
Companion (Officer)
2
Actions
13
Life
2
Will
3
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Officer's Sabre
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
-
Keywords
Faction (Patricians)
Hero
Officer
Soldier
Character Abilities
Bodyguard (Officer)
Companion (Officer)
Take AimAURA Command AbilityUntil the end of the round, all friendly characters with the Soldier keyword within 6" gain Expert Marksman (1) and Expert Offence (1).
Chain of CommandThis Character may only use the ORDER or COUNTER Commands on characters with the Soldier keyword.
Sopracomito
Keywords
Faction (Patricians)
Leader
Councillor
Hero
Officer
Character Abilities
Boat Crew
2
Actions
12
Life
8
Will
2
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
5
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Naval Cutlass
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Patricians)
Leader
Councillor
Hero
Officer
Character Abilities
Boat Crew
Wages Are HerePULSE Command AbilityAny friendly characters with the Soldier keyword that aren't in base contact with an enemy may immediately make a Run/Climb action for 0AP, but must move into base contact with this character. This move does not cause Attacks of Opportunity. Any characters that move into base contact immediately replenish all of their Will Points.
Pay OutAny friendly character within 6" may use this character's Will Points as if they were their own.Second in CommandIf this is the only character with the Leader keyword in the gang, this character loses the Hero keyword and no other Sopracomitos may be chosen. However, if there is another character with the Leader Keyword this character loses the leader keyword.
Naval Lieutenant
Keywords
Faction (Patricians)
Hero
Officer
Soldier
Character Abilities
Fast Swimmer (2)
Boat Crew
2
Actions
12
Life
2
Will
1
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Nock Gun
Range
Evasion
12
0
Damage
Penetration
3
-1
Abilities
Black Powder, Reload (1)
Keywords
Faction (Patricians)
Hero
Officer
Soldier
Character Abilities
Fast Swimmer (2)
Boat Crew
We Trained For ThisAURA Command AbilityAll friendly characters within 6" increase their Fast Swimmer (X) value by 2 until the end of the round. Any characters without Fast Swimmer are unaffected
Chain of CommandThis character may only use the ORDER or COUNTER Commands on characters with the Soldier keyword.UnwieldyThis character may only make Combat actions with the Nock Gun as the first action of their turn (including using it for Attacks of Opportunity).
Wayfinder
Keywords
Faction (Patricians)
Hero
Character Abilities
2
Actions
11
Life
5
Will
3
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
1
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
-
Damage
Penetration
-
1
Abilities
-
Keywords
Faction (Patricians)
Hero
Character Abilities
Nautical BearingsAny friendly character that makes a Combat action within 3" with a weapon that has a range of 6" or higher increases their range by 6".Maps and ChartsWhenever this character uses a Plan command, draw 2 extra Agendas, take a look, and discard 2 of your choice.
Ottoman Cannoneer
Keywords
Faction (Patricians)
Hero
Character Abilities
Brawler(2)
2
Actions
15
Life
2
Will
0
Command
40
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
3
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Solid Shot
Range
Evasion
12
0
Damage
Penetration
2
-2
Abilities
Black Powder, knockback, Reload(1)
Weapon
Cannon Barrel
Range
Evasion
0
1
Damage
Penetration
0
0
Abilities
Stun
Keywords
Faction (Patricians)
Hero
Character Abilities
Brawler(2)
Point Blank DetonationIf the Solid Shot weapon is used on a target within 3", this character loses an equal number of Life Points to the target.UnwieldyThis character may only make Combat actions with the Solid Shot as the first action of their turn(including using it for Attacks of Opportunity).
Ottoman Janissary
Keywords
Faction (Patricians)
Hero
Character Abilities
Bodyguard(Leader)
Brawler(1)
Expert Offence(2)
Universal Shielding(3)
2
Actions
13
Life
3
Will
2
Command
30
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Twin Swords
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Patricians)
Hero
Character Abilities
Bodyguard(Leader)
Brawler(1)
Expert Offence(2)
Universal Shielding(3)
Barbary Discipline - AURA Command AbilityUntil the end of the round, all friendly characters within 6" gain +2 MOVEMENT if their Run/Climb action is used to charge.
Submissive Noble
Keywords
Faction (Patricians)
Hero
Character Abilities
Frenzied
Expert Offence (2)
2
Actions
14
Life
1
Will
2
Command
40
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Cat O'Nine Tails
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Patricians)
Hero
Character Abilities
Frenzied
Expert Offence (2)
DominationPULSE Command AbilityEvery friendly character in base contact makes an immediate Move action for 0AP. This action cannot be used to move into base contact with an enemy character. In addition, this character gains +2 Attack until the end of the round.
BarbedWhen making a Combat action with Cat O'Nine Tails, if the target has 3 or less Protection(after any modifiers), the attack gains +2 Damage
Gourmand Noble
Keywords
Faction (Patricians)
Hero
Character Abilities
Engage
Fear (-2)
Mindless
Vampiric Attack (2)
2
Actions
13
Life
1
Will
0
Command
40
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Carving Knife
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Patricians)
Hero
Character Abilities
Engage
Fear (-2)
Mindless
Vampiric Attack (2)
FlesheaterThis character does not gain the benefit of its Fear(X) rule when making a Combat action against an enemy character with the Monster, Vampire, or Construct Keyword.
Seven Years Veteran
Keywords
Faction (Patricians)
Hero
Soldier
Character Abilities
Brave
Expert Marksman(1)
Expert Offence(1)
2
Actions
13
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Service Pistol
Range
Evasion
8
0
Damage
Penetration
0
-2
Abilities
Black Powder, Reload(2)
Weapon
Infantry Sabre
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Patricians)
Hero
Soldier
Character Abilities
Brave
Expert Marksman(1)
Expert Offence(1)
InspiringWhenever any other friendly character with the Soldier keyword in line of sight within 6" usese a Will Point to increase a roll, it instead counts as 2 Will Points. Note that this does not include this character - he does not inspire himself!
Venetian Heavy Guard
Keywords
Faction (Patricians)
Hero
Soldier
Character Abilities
Campanion(officer)
Expert Protection(3)
2
Actions
15
Life
1
Will
0
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Spiked Warhammer(swing)
Range
Evasion
0
1
Damage
Penetration
1
0
Abilities
Stun
Weapon
Spiked Warhammer(thrust)
Range
Evasion
1
-1
Damage
Penetration
0
-2
Abilities
-
Keywords
Faction (Patricians)
Hero
Soldier
Character Abilities
Campanion(officer)
Expert Protection(3)
Henchmen
Barnabotti
Keywords
Faction (Patricians)
Henchman
Character Abilities
Companion (Councillor)
First Strike (1)
2
Actions
11
Life
2
Will
1
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload (2)
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Patricians)
Henchman
Character Abilities
Companion (Councillor)
First Strike (1)
Inferiority ComplexThis character cannot use the ORDER or COUNTER Commands.
Merchant
Keywords
Faction (Patricians)
Henchman
Character Abilities
2
Actions
11
Life
2
Will
3
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload (2)
Keywords
Faction (Patricians)
Henchman
Character Abilities
There's Coin In It For YouPULSE Command AbilityOne friendly character with the Henchman keyword in line of sight within 6" gains First Strike (2) until the end of the round.
Household Staff
Keywords
Faction (Patricians)
Henchman
Character Abilities
Companion (Councillor)
2
Actions
10
Life
1
Will
0
Command
30
Size
9
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Cast Iron Utensil
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
Stun
Keywords
Faction (Patricians)
Henchman
Character Abilities
Companion (Councillor)
Butler
Keywords
Faction (Patricians)
Henchman
Character Abilities
Bodyguard(Councillor)
Expert Marksman (2)
2
Actions
11
Life
1
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload (2))
Keywords
Faction (Patricians)
Henchman
Character Abilities
Bodyguard(Councillor)
Expert Marksman (2)
City Guard
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Companion (Officer)
2
Actions
12
Life
1
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Bardiche
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Two-handed
Weapon
OR
Range
Evasion
-
-
Damage
Penetration
-
-
Abilities
-
Weapon
Infantry Sabre
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Companion (Officer)
Guard Marksman
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Companion (Officer)
2
Actions
12
Life
1
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Musket
Range
Evasion
24
1
Damage
Penetration
1
-1
Abilities
Black Powder, Reload (1), Two-handed
Weapon
Bayonet
Range
Evasion
1
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Companion (Officer)
Naval Ensign
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Fast Swimmer (2)
Hunter
Companion (Officer)
2
Actions
10
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Fishing Spear
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Aquatic, Two-handed
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Fast Swimmer (2)
Hunter
Companion (Officer)
Naval Recruit
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Fast Swimmer (2)
2
Actions
10
Life
2
Will
0
Command
30
Size
9
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Naval Cutlass
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Fast Swimmer (2)
Ottoman Pirate
Keywords
Faction (Patricians)
Henchman
Character Abilities
Boat Crew
Parry(1)
Fast Swimmer(1)
Universal Shielding(3)
2
Actions
11
Life
3
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Twin Blades
Range
Evasion
0
-
Damage
Penetration
1
-
Abilities
-
Keywords
Faction (Patricians)
Henchman
Character Abilities
Boat Crew
Parry(1)
Fast Swimmer(1)
Universal Shielding(3)
Ottoman Archer
Keywords
Faction (Patricians)
Henchman
Character Abilities
Boat Crew
Fast Swimmer(1)
Universal Shielding(3)
2
Actions
11
Life
3
Will
0
Command
30
Size
11
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Short Bow
Range
Evasion
12
-
Damage
Penetration
-
-
Abilities
Reload(3), Two-handed
Keywords
Faction (Patricians)
Henchman
Character Abilities
Boat Crew
Fast Swimmer(1)
Universal Shielding(3)
Ottoman Rigger
Keywords
Faction (Patricians)
Henchman
Character Abilities
Boat Crew
2
Actions
11
Life
4
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
6
Attack
Protection
3
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Patricians)
Henchman
Character Abilities
Boat Crew
Grappling HookThis character never takes damage from Falling
Noble Seafarer
Keywords
Faction (Patricians)
Henchman
Councillor
Character Abilities
Boat Crew
Fast Swimmer(2)
2
Actions
11
Life
3
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Coach Gun
Range
Evasion
12
1
Damage
Penetration
2
0
Abilities
Black Powder, Reload (1), Two-handed
Weapon
Dive Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
Aquatic
Keywords
Faction (Patricians)
Henchman
Councillor
Character Abilities
Boat Crew
Fast Swimmer(2)
Cannibal Cultist
Keywords
Faction (Patricians)
Henchman
Character Abilities
Mindless
Frenzied
Vampiric Attack (1)
2
Actions
11
Life
0
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sharpened Dagger
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Patricians)
Henchman
Character Abilities
Mindless
Frenzied
Vampiric Attack (1)
The HungerIf this character starts its turn within 4" of one or more enemy characters, it must attempt to move into base contact with one of them.
Cortigiane
Keywords
Faction (Patricians)
Henchman
Character Abilities
Companion (Leader)
First Strike (1)
Acrobatic (1)
2
Actions
12
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Rapier
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Patricians)
Henchman
Character Abilities
Companion (Leader)
First Strike (1)
Acrobatic (1)
Guard Sentry
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Acrobatic(2)
2
Actions
10
Life
3
Will
1
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
3
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Boot Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Patricians)
Henchman
Soldier
Character Abilities
Acrobatic(2)
LookoutOnce per round, this character may use a single ORDER or COUNTER Command for 0 Command Points if at least 3" above the target character. However, those Commands may still only be done once per round as usual