There has been an indisputable rise in the number of Venetians suffering mental breakdown following the advent of the Rent in the Sky. It is widely accepted across the city that the unnatural phenomenon preys upon the mind, as does the sleeplessness and tension brought about by the change in the city’s inhabitants. What only a relative few understand is that there exists a direct correlation between the new influx of magic and the affect on the human mind. The link between madness and magic was not always the main concern of the doctors that work in the Ospedale San Servolo, but since the Rent in the Sky tore apart the heavens it has become their sole focus.
Gameplay
Eerily modified animals, crazy madman, the freakish staff of the Opsedale, there is nothing normal about the Doctors of the Opsedale, the doctors themselves leading these monstrosities and freakish creations into the hunt for new subjects for study. Their use of magic is increased by their ability to replenish their Mind points from the freakish creatons they made.
Special Rules
Any character with the Faction (The Doctors) keyword may use this Command Ability:
Nexus Link Reconfiguration PULSE Command Ability
Pick 2 friendly characters within 6" (including the character using the Command Ability).
One character loses all of their Will Points. For every Will Point lost, the other character
replenishes 2 Will Points.
Leaders
Plague Doctor
Keywords
Faction (The Doctors)
Leader
Discipline (Fateweaving, Wild Magic)
Doctor
Character Abilities
Expert Sorcerer (1)
Mage (2)
3
Actions
13
Life
2
Will
4
Command
30
Size
21
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Scalpel
Range
Evasion
0
-
Damage
Penetration
-
-1
Abilities
-
Keywords
Faction (The Doctors)
Leader
Discipline (Fateweaving, Wild Magic)
Doctor
Character Abilities
Expert Sorcerer (1)
Mage (2)
Biological StudiesAURA Command AbilityUntil the end of the round, any friendly characters within 3" gain Penetration -2 on their weapons.
Purifying UngentsEvery friendly character within 6" is immune to the Stun ability, and immediately removes any Stunned counters.Plague-infused AnatomyThe Plague Doctor has laced their test subjects with a virulent new plague, activated at a moment's notice! If an enemy character kills a friendly character in base contact while either are within 6" of this character, the enemy receives a Stunned counter
Doctor Of The Mind
Keywords
Faction (The Doctors)
Leader
Discipline (Blood Rites, Runes of Sovereignity)
Doctor
Character Abilities
Mage (3)
Parry (3)
Fear (-2)
3
Actions
12
Life
2
Will
2
Command
30
Size
22
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
3
4
Mind
6
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
-
Damage
Penetration
-
1
Abilities
-
Keywords
Faction (The Doctors)
Leader
Discipline (Blood Rites, Runes of Sovereignity)
Doctor
Character Abilities
Mage (3)
Parry (3)
Fear (-2)
Mind GazingAURA Command AbilityUntil the end of the round, any friendly characters within 6" gain Fear(-2), or increase their Fear number to (-2).
Aetheric ControlThis character replenishes all of its Command Points at the start of each character turn
Master Of Zoology
Keywords
Faction (The Doctors)
Leader
Doctor
Character Abilities
Expert Protection (2)
Hunter
3
Actions
14
Life
4
Will
3
Command
30
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Electrified Mace
Range
Evasion
0
-
Damage
Penetration
1
-2
Abilities
Stun
Keywords
Faction (The Doctors)
Leader
Doctor
Character Abilities
Expert Protection (2)
Hunter
Protective FieldAURA Command AbilityUntil the end of the round, any friendly characters within 3" gain Universal Shielding(4).
Beast MasterAll friendly characters with the Animal Keyword gain Companion (Doctor) while in line of sight of theis character.Voltaic ShieldIf an enemy character makes a Combat action against this character in base contact and they don't lose any Life Points from the attack, the enemy character loses 3 Life Points
Master of Arcane Security
Keywords
Faction (The Doctors)
Leader
Doctor
Character Abilities
Brawler (2)
Universal shielding(3)
3
Actions
22
Life
4
Will
3
Command
50
Size
27
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
5
6
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Arming Blade
Range
Evasion
2
0
Damage
Penetration
2
0
Abilities
-
Weapon
Soul Burner
Range
Evasion
0
0
Damage
Penetration
0
-5
Abilities
Template, Reload(1)
Keywords
Faction (The Doctors)
Leader
Doctor
Character Abilities
Brawler (2)
Universal shielding(3)
Electrical StimulationPULSE Command AbilityAll friendly characters within 3" gain +1 ATTACK until the end of the round.
Full PlateIf this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.
Master Of Necromantic Studies
Keywords
Faction (The Doctors)
Leader
Discipline (Blood Rites, Divinity)
Doctor
Character Abilities
Expert Sorcerer (1)
Frenzied
Mage (2)
Vampiric Attack (2)
3
Actions
11
Life
0
Will
4
Command
30
Size
23
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Surgical Tools
Range
Evasion
0
-
Damage
Penetration
-
-1
Abilities
-
Keywords
Faction (The Doctors)
Leader
Discipline (Blood Rites, Divinity)
Doctor
Character Abilities
Expert Sorcerer (1)
Frenzied
Mage (2)
Vampiric Attack (2)
Unliving CursePULSE Command AbilityOne friendly character within 1" gains Vampiric Attack(2) until the end of the game.
Elixer Of DeathEvery friendly character who starts the game with Will Points loses all of their Will Points and gains Frenzied. This change remains in play even if this character is killed.Note that characters with the Nexus ability may still use their Life Points as Will Points, even for other characters!In addition, change the Nexus Link Reconfiguration Command Abilityevery time it mentions Will Points, change it to Life Points.
Heroes
The Being
Keywords
Faction (The Doctors)
Hero
Unique
Character Abilities
Beserk
Companion (Doctor)
Mindless
Primitive
2
Actions
15
Life
1
Will
0
Command
40
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
5
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Brutal Fists
Range
Evasion
0
-
Damage
Penetration
-
-
Abilities
-
Keywords
Faction (The Doctors)
Hero
Unique
Character Abilities
Beserk
Companion (Doctor)
Mindless
Primitive
Locomotive Nexus LinkWhenever this character makes a combat action, total up the amount of Damage caused (before Pretection rolls). That many characters within 6" with the Nexus ability replenish 1 Will Point.
Ordnance Doctor
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Expert Marksman (1)
2
Actions
12
Life
2
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Spirit Cannon
Range
Evasion
18
1
Damage
Penetration
2
-1
Abilities
Two-Handed, Blast, Reload 1
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Expert Marksman (1)
Soul AmmunitionThis character can choose to use 2 Will Points at any time to increase the Reload(x) value on their Spirit CAnnon until the end of the round. This may be done multiple times in a round.
Alchemist Doctor
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Brave
2
Actions
11
Life
2
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Alchemical Bomb
Range
Evasion
6
1
Damage
Penetration
2
-
Abilities
Black Powder, Blast, Reload(1)
Weapon
Poison Bomb
Range
Evasion
6
-
Damage
Penetration
-
-
Abilities
Reload(1), Poisoned
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Brave
UnstableAny failed Combat actions with Alchemical Bombs and Poison Bombs always count as fumbles.
Doctor Of The Beasts
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Hunter
2
Actions
11
Life
2
Will
2
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Shock Staff
Range
Evasion
2
-
Damage
Penetration
1
-
Abilities
Stun, Two-Handed, Knockback
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Hunter
Overcharged DisciplinePULSE Cammand AbilityOne friendly character with the Animal keyword within 6" gains Berserk until the end of the game.
Beast MasterAll friendly characters with the Animal Keyword gain Companion (Doctor) while in line of sight of this character.
Morgue Doctor
Keywords
Faction (The Doctors)
Hero
Discipline (Divinity, Fateweaving)
Doctor
Character Abilities
Mage (2)
2
Actions
12
Life
2
Will
2
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Surgical Tools
Range
Evasion
0
-
Damage
Penetration
-
-1
Abilities
-
Keywords
Faction (The Doctors)
Hero
Discipline (Divinity, Fateweaving)
Doctor
Character Abilities
Mage (2)
Power Over DeathPULSE Command AbilityThis Command Ability is used out of sequence, when any other friendly character within 3" is killed.Make a Basic MIND RollSuccessFor each Ace rolled, the target character replenishes 2 Life Points.FailNo effect.CriticalFor each Ace rolled, the target character replenishes 4 Life Points.FumbleThis character loses half its remaining Life Points (rounding up).
Unleashed Madman
Keywords
Faction (The Doctors)
Hero
Character Abilities
Brawler (1)
Mindless
Expert Grappler (3)
2
Actions
12
Life
3
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
4
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Grasping Tentacles
Range
Evasion
2
-1
Damage
Penetration
-
-
Abilities
-
Keywords
Faction (The Doctors)
Hero
Character Abilities
Brawler (1)
Mindless
Expert Grappler (3)
NexusAny character with the Doctor keyword within 6" and line of sight may use this character's Will Points as if they were their own.
Warden
Keywords
Faction (The Doctors)
Hero
Character Abilities
Bodyguard (Doctor)
Expert Protection (2)
2
Actions
13
Life
1
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Mace
Range
Evasion
0
1
Damage
Penetration
1
-
Abilities
Knockback
Keywords
Faction (The Doctors)
Hero
Character Abilities
Bodyguard (Doctor)
Expert Protection (2)
Voltage Bombardiers
Keywords
Faction (The Doctors)
Hero
Character Abilities
Brawler (2)
Mindless
2
Actions
10
Life
4
Will
0
Command
40
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Soul Bombard
Range
Evasion
0
0
Damage
Penetration
1
-3
Abilities
Black Powder, Blast
Keywords
Faction (The Doctors)
Hero
Character Abilities
Brawler (2)
Mindless
NexusAny character with the Doctor keyword within 6" and line of sight may use this character's Will Points as if they were their own.DetonationWhen placing the Blast template for Soul Bombard, it must be centred over this character (and is also hit).Explosive MindWhenever this character loses Will Points (through using them itself or being used as part of the Nexus special rule), after the action is resolved, it must immediately make an out of sequence Combat action using Soul Bombard. This is done only once per action.
The Unholy Union
Keywords
Faction (The Doctors)
Hero
Unique
Character Abilities
Bulky
Expert Grappler(3)
Fear(-3)
Limited Movement
Mindless
Primitive
3
Actions
40
Life
0
Will
0
Command
60
Size
55
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
6
1
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Endless Grasping Hands
Range
Evasion
0
-1
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Doctors)
Hero
Unique
Character Abilities
Bulky
Expert Grappler(3)
Fear(-3)
Limited Movement
Mindless
Primitive
ConvulsingThis character is able to move through spaces smaller than its base to a minimum of 2". It must be able to fit where it ends its turn.Flesh GolemEvery time this character kills a character, it replenishes a number of Life Points equal to that character's starting Life Points
Doctor Of Poisons
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Expert Offence (2)
Slippery
2
Actions
11
Life
2
Will
2
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Poisoned Blade
Range
Evasion
0
-
Damage
Penetration
1
-
Abilities
Poisoned
Keywords
Faction (The Doctors)
Hero
Doctor
Character Abilities
Expert Offence (2)
Slippery
ElixirPULSE Command AbilityOne friendly character within 3” gains either Acrobatic (3), Engage, or Slippery until the end of the game.
Doctor Of The Firmament
Keywords
Faction (The Doctors)
Hero
Doctor
Discipline (Blood Rites, Fateweaving, Wild Magic)
Character Abilities
Expert Sorceror (2)
Mage (2)
2
Actions
10
Life
2
Will
2
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
-
Damage
Penetration
-
1
Abilities
-
Keywords
Faction (The Doctors)
Hero
Doctor
Discipline (Blood Rites, Fateweaving, Wild Magic)
Character Abilities
Expert Sorceror (2)
Mage (2)
Void WalkerPULSE Command AbilityOne friendly character within 3” gains Ethereal until the end of the game.
Aetheric Gaze This character may select its Magic Spells from up to 2 different Disciplines. It also gains Cantrips from both Disciplines chosen.
Brined Horror
Keywords
Faction (The Doctors)
Hero
Character Abilities
Bulky
Fast Swimmer(3)
Fear(-1)
Mindless
Water Creature
2
Actions
25
Life
0
Will
0
Command
50
Size
19
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
3
Attack
Protection
6
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Webbed Apendages
Range
Evasion
0
1
Damage
Penetration
1
0
Abilities
Aquatic
Keywords
Faction (The Doctors)
Hero
Character Abilities
Bulky
Fast Swimmer(3)
Fear(-1)
Mindless
Water Creature
CorpseIf this character takes 4 or more Damage in one action(before making a Protection roll), add 2 extra Damage to the attack.
Doctor of Blood
Keywords
Faction (The Doctors)
Hero
Doctor
Discipline(Blood Rites)
Character Abilities
Frenzied
Mage(2)
Vampiric Attack(2)
2
Actions
12
Life
0
Will
0
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (The Doctors)
Hero
Doctor
Discipline(Blood Rites)
Character Abilities
Frenzied
Mage(2)
Vampiric Attack(2)
Sanguine SorceryThis character's Vampiric Attack also activates when making a Cast Spell action.
Henchmen
Hippogryph
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Flight
Infiltration
Mindless
Primitive
2
Actions
12
Life
0
Will
0
Command
40
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
6
5
Attack
Protection
2
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Beak & Claws
Range
Evasion
0
-1
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Flight
Infiltration
Mindless
Primitive
Manticore
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Expert Marksman (2)
Mindless
Primitive
2
Actions
10
Life
0
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
6
4
Attack
Protection
3
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Quilled Spines
Range
Evasion
4
1
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Expert Marksman (2)
Mindless
Primitive
Spined HideWhen an enemy character in base contact would cause this character to lose at least 1 Life Point, that character loses a single Life Point
Basilisk
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Bulky
Fear (2)
Limited Movement
Mindless
Primitive
2
Actions
17
Life
0
Will
0
Command
50
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
3
4
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Venomous Bite
Range
Evasion
0
1
Damage
Penetration
0
-2
Abilities
Poisoned
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Bulky
Fear (2)
Limited Movement
Mindless
Primitive
Poison BurstWhen this character is killed, before removing it from the game, make an attack with Venomous Bite against one enemy character in base contact.
Hippocampus
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Bulky
Fast Swimmer (4)
Limited Movement
Mindless
Primitive
Water Creature
2
Actions
20
Life
0
Will
0
Command
50
Size
19
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
4
4
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Hoof Stomp
Range
Evasion
0
-1
Damage
Penetration
1
0
Abilities
Stun
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Bulky
Fast Swimmer (4)
Limited Movement
Mindless
Primitive
Water Creature
Aqua ChargerIf this character exits water and charges in the same action, Hoof Stomp gains Knockback for its Attack of Opportunity.
Carrion
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Infiltration
Mindless
Pickpocket
2
Actions
8
Life
4
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
6
5
Attack
Protection
3
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Implanted Tools
Range
Evasion
0
-
Damage
Penetration
-
-
Abilities
-
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Infiltration
Mindless
Pickpocket
NexusAny character with the Doctor keyword within 6" and line of sight may use this character's Will Points as if they were their own.
Lab Assistant
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Hunter
Companion (Doctor)
2
Actions
11
Life
1
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Shock Prod
Range
Evasion
0
-
Damage
Penetration
-
-
Abilities
Stun
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Hunter
Companion (Doctor)
Nurse
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Frenzied
Primitive
2
Actions
10
Life
1
Will
0
Command
30
Size
7
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Rusty Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Frenzied
Primitive
Healer - 1APPick a character within 3". That character replenishes 3 Life Points.
Madman
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Limited Movement
Mindless
2
Actions
8
Life
6
Will
0
Command
30
Size
5
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
1
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Limited Movement
Mindless
NexusAny character with the Doctor keyword within 6" and line of sight may use this character's Will Points as if they were their own.
Rhino
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Bulky
First Strike (2)
Limited Movement
Mindless
Primitive
2
Actions
20
Life
0
Will
0
Command
50
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
3
Attack
Protection
3
5
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Horns
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
knockback
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Bulky
First Strike (2)
Limited Movement
Mindless
Primitive
Crocodile
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Fast Swimmer (3)
Limited Movement
Mindless
Water Creature
Primitive
2
Actions
13
Life
0
Will
0
Command
50
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
4
4
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Enhanced Jaws
Range
Evasion
0
-
Damage
Penetration
-
-3
Abilities
Aquatic
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Fast Swimmer (3)
Limited Movement
Mindless
Water Creature
Primitive
Lion
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Engage
Expert Offence (3)
Mindless
Primitive
2
Actions
12
Life
0
Will
0
Command
50
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
4
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Ripping Teeth
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Engage
Expert Offence (3)
Mindless
Primitive
Gorilla
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Flight
Bodyguard (Doctor)
Primitive
2
Actions
13
Life
0
Will
0
Command
40
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Titanic Fists
Range
Evasion
0
-
Damage
Penetration
1
-
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Animal
Character Abilities
Flight
Bodyguard (Doctor)
Primitive
Electron Cannoneer
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Universal Shielding (2)
2
Actions
11
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Electron Cannon
Range
Evasion
12
0
Damage
Penetration
1
-1
Abilities
Black Powder, Two-Handed, Reload (2)
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Universal Shielding (2)
UnstableAny failed Combat actions with the Electron Cannon always count as fumbles.Volatile Are PowerAfter resolving a successful Combat action with an Electron Cannon, pick 1 other character within 3" of the target (friend or foe - including this character), they lose an equal amount of Life Points as the original target. If there are no other characters in range, this rule has no effect.
Doctor Of Venesection
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Frenzied
Limited Movement
Primitive
Vampire Attack(1)
2
Actions
9
Life
0
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Fangs
Range
Evasion
0
-
Damage
Penetration
-
-
Abilities
-
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Frenzied
Limited Movement
Primitive
Vampire Attack(1)
Monstrosity
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Mindless
Brawler(2)
2
Actions
14
Life
0
Will
0
Command
40
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
2
Attack
Protection
3
0
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Rusty Blade
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Mindless
Brawler(2)
CorpseIf this character takes 4 or more Damage in one action (before making a Protection roll), add 2 extra Damage to the attack.
Husk
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Mindless
Expert Grappler (2)
2
Actions
8
Life
0
Will
0
Command
30
Size
4
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
2
Attack
Protection
3
0
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
-
Damage
Penetration
-
1
Abilities
-
Keywords
Faction (The Doctor)
Henchman
Character Abilities
Mindless
Expert Grappler (2)
CorpseIf this character takes 4 or more Damage in one action (before making a Protection roll), add 2 extra Damage to the attack.
Apprentice Doctor
Keywords
Faction (The Doctors)
Henchman
Doctor
Character Abilities
Companion (Doctor)
2
Actions
10
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Scalpel
Range
Evasion
0
-
Damage
Penetration
-
-1
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Doctor
Character Abilities
Companion (Doctor)
ApprenticeshipWhen choosing this character, pick one character in you gang with both the Doctor and Hero keywords to be this character's mentor.Choose one Character Ability, unique skill, or weapon profile that mentor has for this character to gainA character can only be a mentor to one Apprentice Doctor.If choosing the Mage ability, the disciplines available are the same as the mentor.If choosing a weapon with a relevant unique rule is taken as well (such as Unstable on Alchemical Bombs).
Hollowman
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Frenzied
Mindless
2
Actions
6
Life
0
Will
0
Command
30
Size
6
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
-
Damage
Penetration
-
1
Abilities
-
Keywords
Faction (The Doctors)
Henchman
Character Abilities
Frenzied
Mindless
Blood NexusEvery time this character loses Life Points (including from the Frenzied rule), you may replenish that many Will Points from all characters within 6" with the Nexus ability.Death Throes OverloadWhen this character dies, every character with the Doctor keyword within 6" replenshes 2 Will Points.