The people known as Gifted are not a single entity. Most have never even met each other, let alone work together. Each holds their own view on the world, and although sometimes their paths and goals cross, it’s equally likely that members of this moniker will cross blades if they were to meet in the streets. The powers that the Gifted possess are linked to the Rent, gaining potency when it waxes, and trickling away to almost nothing when it fades from view. More and more are unveiling themselves as time goes on, and although there are rumours of Gifted the world over, Venice holds the highest concentration of them by far.
Gameplay
Ever wanted to play as a bunch of superheroes, well that's what the Gifted are. Very rarely used as a gang by themselves, usually one or two will join anoher factions gang, however when together they are a force to be reckoned with. You won't get many models, but the ones you have are extremely powerful. Every Gifted character is specialised and very good at what they do, however if taking a fully Gifted gang, be preapred to face overwhelming numbers.
Special Rules
Any character with the Faction (Gifted) keyword can be taken in any gang.
Any character with the Faction (Gifted) keyword may use this Command Ability:
What's My Cue? PULSE Command Ability
Use this Command Ability at the start of the round, before rolling iniative.
The character you have chosen to roll initiative uses this ability.
Instead of rolling, you decide which player gets to take first turn this round.
Leaders
Il Capitano
Keywords
Faction (Gifted)
Leader
Unique
Commedia dell'Arte
Character Abilities
Brawler (2)
Expert Offence (2)
3
Actions
13
Life
3
Will
4
Command
30
Size
21
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Greatsword
Range
Evasion
1
0
Damage
Penetration
2
0
Abilities
Two-handed
Keywords
Faction (Gifted)
Leader
Unique
Commedia dell'Arte
Character Abilities
Brawler (2)
Expert Offence (2)
Stage ManagerPULSE Command Ability2 friendly characters within line of sight may make an immediate Run/Climb action. This movement cannot be used to move into or out of base contact with an enemy.
Troupe Leader All friendly characters with the Commedia dell’Arte keyword gain Companion (Il Capitano) as long as this character is on the board. Remember, that Companion characters must use the MIND value of their Companion, even if its lower (only Il Capitano thinks he's a great leader).
La Signora
Keywords
Faction (Gifted)
Leader
Unique
Commedia dell'Arte
Character Abilities
Parry (2)
Bulky
3
Actions
15
Life
5
Will
3
Command
40
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Costume Pistol
Range
Evasion
6
0
Damage
Penetration
0
0
Abilities
Black Powder, Harmless, knockback
Weapon
Rapier
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Gifted)
Leader
Unique
Commedia dell'Arte
Character Abilities
Parry (2)
Bulky
Search of SatisfactionPULSE Command AbilityAdd up every character (friendly or enemy) within 3" of this character. She replenishes that many Will Points.
All Eyes On MeFor every friendly character in line of sight to this character (including this character), add a re-roll to your All Eyes On Me Pool. Until the end of the round, any friendly character may use these re-rolls on any re-roll - one re-roll per dice.
Heroes
Harbingers Reflection
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Ethereal
Universal Shielding (3)
2
Actions
10
Life
4
Will
0
Command
30
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
2
3
Mind
6
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Shattered Touch
Range
Evasion
0
0
Damage
Penetration
0
-4
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Ethereal
Universal Shielding (3)
A Light in the DarkEvery time any other character uses 2 Will Points in a single action, this character replenishes 2 Will Points. Additionally, this character may use more than 2 Will Points to increase a rollReflected RealityUnless this character has been killed, every time you draw any Agendas, draw one extra, take a look, and then discard one.
The Duke
Keywords
Faction (Gifted)
Hero
Leader
Unique
Character Abilities
Aerial Attack
Expert Offence (2)
Infiltration
Bodyguard (Henchman)
3
Actions
13
Life
2
Will
2
Command
30
Size
22
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
5
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload (2)
Keywords
Faction (Gifted)
Hero
Leader
Unique
Character Abilities
Aerial Attack
Expert Offence (2)
Infiltration
Bodyguard (Henchman)
Disappear - 2APIf this character is in base contact with any enemy characters, it may Disappear in a cloud of smoke. All characters in base contact are counted as being hit with a weapon with the Smoke ability. Place the Duke anywhere out of base contact within 12". This does not cause Attacks of Opportunity.Inspiring HeroIf this is the only character with the Leader keyword in the gang, this character loses the Hero keyword. However, if there is another character with the Leader keyword, this character loses the leader keyword
White Dove
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Expert Marksman (2)
Flight
3
Actions
14
Life
2
Will
0
Command
40
Size
21
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
4
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Dove's Kiss
Range
Evasion
8
1
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Expert Marksman (2)
Flight
Blinding Flash - 2APPlace the Blast marker on White Dove, Every enemy character at least partially touched by it receives a Stunned counter.
The Aberration
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Berserk
Bulky
Mindless
2
Actions
22
Life
4
Will
0
Command
50
Size
23
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
5
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Monstrous Tentacles
Range
Evasion
3
1
Damage
Penetration
1
0
Abilities
Stun
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Berserk
Bulky
Mindless
Slavering HorrorWhen this character makes Combat, Drown or Grapple action, it may re-rol any failed dice rolls (remember, you cannot re-roll the Destiny dice). Yes, even against Brave characters!
Fadhila
Keywords
Faction (Gifted)
Hero
Unique
Discipline (Divinity, Fateweaving)
Character Abilities
Expert Sorcerer (1)
Mage (2)
3
Actions
12
Life
6
Will
0
Command
30
Size
19
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
3
4
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Discipline (Divinity, Fateweaving)
Character Abilities
Expert Sorcerer (1)
Mage (2)
Protective Bubble - 1APPick a number between 1-6. Until the end of the round, any characters (friendly and enemy) gain Universal shielding (4) and Expert Protection (4) while within that many inches of Fadhila.
Burratino
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Engage
Expert Offence (3)
Hunter
Mindless
Vampiric Attack (2)
3
Actions
10
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
1
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Carving Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Engage
Expert Offence (3)
Hunter
Mindless
Vampiric Attack (2)
DiminuitiveThis character counts all base sizes as larger than it. This affects Hunter, Grappling, and Drowning, for example.
Fate
Keywords
Faction (Gifted)
Hero
Unique
Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)
Character Abilities
Ethereal
Expert Sorcerer (2)
Mage (2)
2
Actions
14
Life
4
Will
0
Command
40
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Book of Destiny
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)
Character Abilities
Ethereal
Expert Sorcerer (2)
Mage (2)
The Other Side of the Coin - 1APIf both Fate and Justice are on the board (as friendly characters), swap their positions.Aura of Inevitability - 1APpick an enemy character in line of sight within 6" and make an Opposed Mind Roll. If successful, the target loses 2 Will Points and 2 Life Points, and this character replenishes 2 Will Points.
Justice
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Ethereal
2
Actions
14
Life
5
Will
0
Command
30
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword of Balance
Range
Evasion
1
0
Damage
Penetration
1
-4
Abilities
Two-Handed
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Ethereal
The Other Side of the Coin - 1If both Fate and Justice are on the board (as friendly characters), swap their positions.Justice ServedDuring deployment, pick 1 enemy character. Justice re-rolls all failed dice rolls when making Combat actions against this character, including the Destiny Dice!
Black Spectre
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Bulky
Ethereal
Mindless
Fear (-2)
Flight
3
Actions
30
Life
0
Will
0
Command
50
Size
30
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
6
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Spectral Touch
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Bulky
Ethereal
Mindless
Fear (-2)
Flight
SupernaturalWhen making Protection Rolls against Spectral Touch, the target must use their MIND value instead of their PROTECTION value. If the character failed their Fear test, they must re-roll any Aces.
The Mask Maker
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Concealment (+1)
2
Actions
11
Life
5
Will
0
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Pliers
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Concealment (+1)
Split PersonalitiesAt the start of this character's turn, pick one of the following for the Mask Maker to gain until the start of its next turn
Maria Fioritura
Keywords
Faction (Gifted)
Hero
Unique
Discipline (Runes of Sovereignty, Fateweaving, Wild Magic)
Character Abilities
Expert Sorcerer (2)
Magic (2)
2
Actions
12
Life
6
Will
0
Command
30
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Paintbrush
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Discipline (Runes of Sovereignty, Fateweaving, Wild Magic)
Character Abilities
Expert Sorcerer (2)
Magic (2)
Maria Fioritura may use the following unique Magic Spell. This spell cannot be used by other characters. She knows this in addition to any other spells. Creative Creation(Cost
Harlequin
Keywords
Faction (Gifted)
Hero
Unique
Commedia dell'Arte
Character Abilities
Acrobatic (3)
Slippery
3
Actions
11
Life
4
Will
0
Command
30
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
7
Attack
Protection
4
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Commedia dell'Arte
Character Abilities
Acrobatic (3)
Slippery
Mischievouswhenever an enemy character uses a Will Point within 3" of this character roll a dice. On a 7+ the Will Point is still discarded, but there is no effect
Artisan Elena
Keywords
Faction (Gifted)
Hero
Unique
Vampire
Character Abilities
Vampire Attack (1)
Frenzied
2
Actions
12
Life
0
Will
0
Command
30
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Claws
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Vampire
Character Abilities
Vampire Attack (1)
Frenzied
Fanged VisageAt the beginning of the game before deployment, select another friendly character. Until the end of the game that character either reduces its Will Points to 0 and gains Frenzied and Vampiric Attack(2), or gains First Strike(1) and Expert Offence(1) .
Francisco De Lorme
Keywords
Faction (Gifted)
Hero
Unique
Dicipline (Blood Rites, Wild Magic)
Character Abilities
Mage (1)
Expert Sorcerer (1)
2
Actions
11
Life
4
Will
0
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
2
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Scalpel
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Dicipline (Blood Rites, Wild Magic)
Character Abilities
Mage (1)
Expert Sorcerer (1)
Take the OathAt the beginning of the game before deployment, select another friendly character. Until the end of the game, that character increases their starting Will Points by 2 and gains Companion(Francisco De Lorme). Any friendly character within 6" and line of sight of them may use that character's Will Points as if they were their own.
Il Mentore
Keywords
Faction (Gifted)
Hero
Unique
Trade
Character Abilities
Slippery (2)
Pickpocket
2
Actions
12
Life
2
Will
0
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Stiletto
Range
Evasion
0
0
Damage
Penetration
1
1
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Trade
Character Abilities
Slippery (2)
Pickpocket
Mask of Many FacesAt the beginning of the game before deployment, select another friendly character. Until the end of the game, they gain Slippery(2) and Pickpocket, or Aerial Attack and Infiltrate.
Marco Leontus
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
2
Actions
12
Life
2
Will
1
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload 2
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
The Mask Makes the NobleAt the beginning of the game before deployment, select another friendly character. Until the end of the game, that character either increases their starting Command Points by 2, or gains Boat Crew.
Master Gerhard
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Universal Shielding (3)
2
Actions
12
Life
2
Will
0
Command
30
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Forge Hammer
Range
Evasion
0
1
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Universal Shielding (3)
ArmourerAt the beginning of the game before deployment, select another friendly character. Until the end of the game, that character gains either +1 PROTECTION and Universal Shielding(2), or whenever it makes a Combat action against a character with 0 Will Points remaining, if the attack deals at least 1 damage, increase the damage caused by 1 (before any protection rolls).
Solus Hydraea
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Fear (0)
Water Creature
2
Actions
11
Life
2
Will
0
Command
30
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Bronze Chisel
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
Aquatic
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Fear (0)
Water Creature
Mask of DagonAt the Beginning of the game before deployment, select another friendly character. Until the end of the game, they gain either the Monster Keyword and Water Creature, or +1 ATTACK and Fear(0).
Innamorati
Keywords
Faction (Gifted)
Hero
Unique
Commedia dell'Arte
Character Abilities
Parry (1)
3
Actions
12
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
-
Weapon
Pistol
Range
Evasion
8
1
Damage
Penetration
0
-1
Abilities
Black Powder, Reload (2)
Keywords
Faction (Gifted)
Hero
Unique
Commedia dell'Arte
Character Abilities
Parry (1)
Till Death Do Us PartWhen this character is reduced to 5 Life Points or less, it gains +2 ATTACK and Mindless.
Zovena Vela
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Brave
Pickpocket
Slippery
2
Actions
10
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Fireball
Range
Evasion
8
0
Damage
Penetration
2
-2
Abilities
Black Powder, Two Handed, Reload (2)
Weapon
Fiery Explosion
Range
Evasion
0
0
Damage
Penetration
2
-7
Abilities
Black Powder, Blast, Reload (1)
Keywords
Faction (Gifted)
Hero
Unique
Character Abilities
Brave
Pickpocket
Slippery
Self-ImmolateWhen making a Combat action with Fiery Explosion, centre the Blast marker on Zovena Vela herself. She is hit by this attack like anyone else touched by the marker.
Henchmen
The Demolitionist
Keywords
Faction (Gifted)
Henchman
Unique
Character Abilities
Beserk
Expert Marksman (2)
Mindless
2
Actions
11
Life
2
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Bomb
Range
Evasion
6
1
Damage
Penetration
2
0
Abilities
Black Powder, Blast, Reload (1)
Keywords
Faction (Gifted)
Henchman
Unique
Character Abilities
Beserk
Expert Marksman (2)
Mindless
DeathwishThis character may not make Unarmed Combat actions. Additionally, any failed Combat actions with Bombs always count as fumbles.
Escaped Madman
Keywords
Faction (Gifted)
Henchman
Unique
Character Abilities
Expert Grappler (3)
Mindless
2
Actions
14
Life
3
Will
0
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Tentacled Rebar
Range
Evasion
1
1
Damage
Penetration
1
0
Abilities
Knockback
Keywords
Faction (Gifted)
Henchman
Unique
Character Abilities
Expert Grappler (3)
Mindless
Shattered NexusWhen this character is reduced to 0 Will Points, after the current action is finished, place the Blast Marker over its head. Every character under the marker (including this one) takes 3 Damage. With Protection Rolls as normal. If this character survives, it replenish 3 Will Points.
Il Dottore
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Engage
2
Actions
12
Life
2
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Wine Bottle
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Engage
Bored to InactionAny character (friendly or enemy) within 3" of Il Dottore must listen to him drone on. These characters do not benefit from any Commands used on them, including any Command Abilities they may be in range of. Il Dottore finds himself extremely enteresting, and so can be the target of commands as normal.
Panteleone
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Pickpocket
2
Actions
10
Life
2
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Smoke Bomb
Range
Evasion
6
1
Damage
Penetration
0
0
Abilities
Harmless, Smoke, Blast, Reload (1)
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Pickpocket
Hoarded WealthAt the end of each round, if this character hasn't used any Will Points during that round, he gains 1 Will Point. This can take him above his starting number.
Colombina
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
2
Actions
11
Life
2
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Gilded Mirror
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
All According to PlanColombina has a plan, and provided everyone plays their role, it'll all work out in the end. Once per round, when any character with line of sight to this character (including herself) is about to make a roll with at least 1 dice, you can decide to score a single Ace instead of rolling.
Brighella
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Expert Marksman (1)
2
Actions
11
Life
2
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Atrezzo Crossbow
Range
Evasion
30
0
Damage
Penetration
0
0
Abilities
Two-Handed, Reload (2)
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Expert Marksman (1)
Always SchemingWhen a friendly character with the Leader keyword uses a Command while in line of sight, Brighella gains 1AP until the end of the round. Remember that no character can use more than 3 AP in one round!
Starspawn
Keywords
Faction (Gifted)
Henchman
Unique
Character Abilities
Mindless
Primitive
Vampiric Attack (2)
2
Actions
14
Life
3
Will
0
Command
40
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
4
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Fanged Tentacles
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Aquatic
Keywords
Faction (Gifted)
Henchman
Unique
Character Abilities
Mindless
Primitive
Vampiric Attack (2)
ThirstyAny time a friendly or enemy character successfully casts a Magic Spell, after resolving all effects, this character replenishes 1 Will Point.
Coviello
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Acrobatic (2)
2
Actions
10
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
2
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Prop Sword
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Acrobatic (2)
Annoying TuneAll enemy characters have -1 DEXTERITY while within 3" of Coviello. However , all enemy characters within 3" may re-roll 1 failed dice roll in Combat actions when Coviello is the target.
Mezzetino
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Parry (1)
2
Actions
11
Life
2
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Parry (1)
VindictiveIf an enemy character causes damage to Mezzetino (Before Protection Rolls), he may re-roll any failed dice rolls for Combat actions against that character for the rest of the game, including the Destiny Dice.
Scapino
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Slippery
2
Actions
10
Life
2
Will
0
Command
30
Size
11
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
5
Attack
Protection
2
2
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Gifted)
Henchman
Unique
Commedia dell'Arte
Character Abilities
Slippery
Confusing ExitWhen this character successfully disengages, any enemy characters that were in base contact receive a Stunned counter
Painted Protector
Keywords
Faction (Gifted)
Character Abilities
Expert Protection (2)
Universal shielding (4)
2
Actions
8
Life
0
Will
0
Command
30
Size
0
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
6
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sword
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Gifted)
Character Abilities
Expert Protection (2)
Universal shielding (4)
Watered DownIf this character ever ends its turn in water, it is killed.Work of ArtThis character cannot be chosen as part of a gang and gives no Victory Points if killed. In addition, if this character is killed, the Maria Fioritura that created it replenishes 1 Will Points.
Pierrot
Keywords
Faction (Gifted)
Henchman
Commedia dell'Arte
Character Abilities
2
Actions
8
Life
0
Will
0
Command
30
Size
8
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Gifted)
Henchman
Commedia dell'Arte
Character Abilities
EverymanIf a friendly character is charged within 6" of one or more characters with this rule, you may choose to swap them with one friendly Pierrot that isn't in base contact with an enemy. This is done before any Attacks of Oppertunity. Turns out it was Pierrot all along!