Carnevale Companion

The Gifted

The people known as Gifted are not a single entity. Most have never even met each other, let alone work together. Each holds their own view on the world, and although sometimes their paths and goals cross, it’s equally likely that members of this moniker will cross blades if they were to meet in the streets. The powers that the Gifted possess are linked to the Rent, gaining potency when it waxes, and trickling away to almost nothing when it fades from view. More and more are unveiling themselves as time goes on, and although there are rumours of Gifted the world over, Venice holds the highest concentration of them by far.

Gameplay

Ever wanted to play as a bunch of superheroes, well that's what the Gifted are. Very rarely used as a gang by themselves, usually one or two will join anoher factions gang, however when together they are a force to be reckoned with. You won't get many models, but the ones you have are extremely powerful. Every Gifted character is specialised and very good at what they do, however if taking a fully Gifted gang, be preapred to face overwhelming numbers.

Special Rules

Any character with the Faction (Gifted) keyword can be taken in any gang.

Any character with the Faction (Gifted) keyword may use this Command Ability:

What's My Cue?
PULSE Command Ability
Use this Command Ability at the start of the round, before rolling iniative. The character you have chosen to roll initiative uses this ability. Instead of rolling, you decide which player gets to take first turn this round.

Leaders

Il Capitano

3 Actions
13 Life
3 Will
4 Command
30 Size
21 Ducats
Movement Dexterity 4 4 Attack Protection 4 2 Mind 2
Weapon Greatsword Range Evasion 1 0 Damage Penetration 2 0 Abilities Two-handed

Keywords

  • Faction (Gifted)
  • Leader
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Brawler (2)
  • Expert Offence (2)
Stage Manager PULSE Command Ability 2 friendly characters within line of sight may make an immediate Run/Climb action. This movement cannot be used to move into or out of base contact with an enemy.
Troupe Leader All friendly characters with the Commedia dell’Arte keyword gain Companion (Il Capitano) as long as this character is on the board. Remember, that Companion characters must use the MIND value of their Companion, even if its lower (only Il Capitano thinks he's a great leader).

La Signora

3 Actions
15 Life
5 Will
3 Command
40 Size
20 Ducats
Movement Dexterity 4 4 Attack Protection 4 3 Mind 3
Weapon Costume Pistol Range Evasion 6 0 Damage Penetration 0 0 Abilities Black Powder, Harmless, knockback
Weapon Rapier Range Evasion 0 0 Damage Penetration 0 -1 Abilities -

Keywords

  • Faction (Gifted)
  • Leader
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Parry (2)
  • Bulky
Search of Satisfaction PULSE Command Ability Add up every character (friendly or enemy) within 3" of this character. She replenishes that many Will Points.
All Eyes On Me For every friendly character in line of sight to this character (including this character), add a re-roll to your All Eyes On Me Pool. Until the end of the round, any friendly character may use these re-rolls on any re-roll - one re-roll per dice.

Heroes

Harbingers Reflection

2 Actions
10 Life
4 Will
0 Command
30 Size
17 Ducats
Movement Dexterity 4 3 Attack Protection 2 3 Mind 6
Weapon Shattered Touch Range Evasion 0 0 Damage Penetration 0 -4 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Ethereal
  • Universal Shielding (3)
A Light in the Dark Every time any other character uses 2 Will Points in a single action, this character replenishes 2 Will Points. Additionally, this character may use more than 2 Will Points to increase a roll Reflected Reality Unless this character has been killed, every time you draw any Agendas, draw one extra, take a look, and then discard one.

The Duke

3 Actions
13 Life
2 Will
2 Command
30 Size
22 Ducats
Movement Dexterity 4 5 Attack Protection 5 4 Mind 5
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -
Weapon Pistol Range Evasion 8 1 Damage Penetration 0 -1 Abilities Black Powder, Reload (2)

Keywords

  • Faction (Gifted)
  • Hero
  • Leader
  • Unique

Character Abilities

  • Aerial Attack
  • Expert Offence (2)
  • Infiltration
  • Bodyguard (Henchman)
Disappear - 2AP If this character is in base contact with any enemy characters, it may Disappear in a cloud of smoke. All characters in base contact are counted as being hit with a weapon with the Smoke ability. Place the Duke anywhere out of base contact within 12". This does not cause Attacks of Opportunity. Inspiring Hero If this is the only character with the Leader keyword in the gang, this character loses the Hero keyword. However, if there is another character with the Leader keyword, this character loses the leader keyword

White Dove

3 Actions
14 Life
2 Will
0 Command
40 Size
21 Ducats
Movement Dexterity 5 5 Attack Protection 4 3 Mind 4
Weapon Dove's Kiss Range Evasion 8 1 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Expert Marksman (2)
  • Flight
Blinding Flash - 2AP Place the Blast marker on White Dove, Every enemy character at least partially touched by it receives a Stunned counter.

The Aberration

2 Actions
22 Life
4 Will
0 Command
50 Size
23 Ducats
Movement Dexterity 4 4 Attack Protection 5 3 Mind 3
Weapon Monstrous Tentacles Range Evasion 3 1 Damage Penetration 1 0 Abilities Stun

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Berserk
  • Bulky
  • Mindless
Slavering Horror When this character makes Combat, Drown or Grapple action, it may re-rol any failed dice rolls (remember, you cannot re-roll the Destiny dice). Yes, even against Brave characters!

Fadhila

3 Actions
12 Life
6 Will
0 Command
30 Size
19 Ducats
Movement Dexterity 4 5 Attack Protection 3 4 Mind 5
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Discipline (Divinity, Fateweaving)

Character Abilities

  • Expert Sorcerer (1)
  • Mage (2)
Protective Bubble - 1AP Pick a number between 1-6. Until the end of the round, any characters (friendly and enemy) gain Universal shielding (4) and Expert Protection (4) while within that many inches of Fadhila.

Burratino

3 Actions
10 Life
4 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 4 1 Mind 3
Weapon Carving Knife Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Engage
  • Expert Offence (3)
  • Hunter
  • Mindless
  • Vampiric Attack (2)
Diminuitive This character counts all base sizes as larger than it. This affects Hunter, Grappling, and Drowning, for example.

Fate

2 Actions
14 Life
4 Will
0 Command
40 Size
18 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 5
Weapon Book of Destiny Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)

Character Abilities

  • Ethereal
  • Expert Sorcerer (2)
  • Mage (2)
The Other Side of the Coin - 1AP If both Fate and Justice are on the board (as friendly characters), swap their positions. Aura of Inevitability - 1AP pick an enemy character in line of sight within 6" and make an Opposed Mind Roll. If successful, the target loses 2 Will Points and 2 Life Points, and this character replenishes 2 Will Points.

Justice

2 Actions
14 Life
5 Will
0 Command
30 Size
18 Ducats
Movement Dexterity 4 4 Attack Protection 4 3 Mind 3
Weapon Sword of Balance Range Evasion 1 0 Damage Penetration 1 -4 Abilities Two-Handed

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Ethereal
The Other Side of the Coin - 1 If both Fate and Justice are on the board (as friendly characters), swap their positions. Justice Served During deployment, pick 1 enemy character. Justice re-rolls all failed dice rolls when making Combat actions against this character, including the Destiny Dice!

Black Spectre

3 Actions
30 Life
0 Will
0 Command
50 Size
30 Ducats
Movement Dexterity 4 4 Attack Protection 6 2 Mind 3
Weapon Spectral Touch Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Bulky
  • Ethereal
  • Mindless
  • Fear (-2)
  • Flight
Supernatural When making Protection Rolls against Spectral Touch, the target must use their MIND value instead of their PROTECTION value. If the character failed their Fear test, they must re-roll any Aces.

The Mask Maker

2 Actions
11 Life
5 Will
0 Command
30 Size
14 Ducats
Movement Dexterity 4 4 Attack Protection 4 4 Mind 3
Weapon Pliers Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Concealment (+1)
Split Personalities At the start of this character's turn, pick one of the following for the Mask Maker to gain until the start of its next turn

Maria Fioritura

2 Actions
12 Life
6 Will
0 Command
30 Size
18 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 4
Weapon Paintbrush Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Discipline (Runes of Sovereignty, Fateweaving, Wild Magic)

Character Abilities

  • Expert Sorcerer (2)
  • Magic (2)
Maria Fioritura may use the following unique Magic Spell. This spell cannot be used by other characters. She knows this in addition to any other spells. Creative Creation (Cost

Harlequin

3 Actions
11 Life
4 Will
0 Command
30 Size
18 Ducats
Movement Dexterity 5 7 Attack Protection 4 2 Mind 2
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Acrobatic (3)
  • Slippery
Mischievous whenever an enemy character uses a Will Point within 3" of this character roll a dice. On a 7+ the Will Point is still discarded, but there is no effect

Artisan Elena

2 Actions
12 Life
0 Will
0 Command
30 Size
17 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 1
Weapon Claws Range Evasion 0 0 Damage Penetration 1 -1 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Vampire

Character Abilities

  • Vampire Attack (1)
  • Frenzied
Fanged Visage At the beginning of the game before deployment, select another friendly character. Until the end of the game that character either reduces its Will Points to 0 and gains Frenzied and Vampiric Attack(2), or gains First Strike(1) and Expert Offence(1) .

Francisco De Lorme

2 Actions
11 Life
4 Will
0 Command
30 Size
16 Ducats
Movement Dexterity 4 3 Attack Protection 2 3 Mind 3
Weapon Scalpel Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Dicipline (Blood Rites, Wild Magic)

Character Abilities

  • Mage (1)
  • Expert Sorcerer (1)
Take the Oath At the beginning of the game before deployment, select another friendly character. Until the end of the game, that character increases their starting Will Points by 2 and gains Companion(Francisco De Lorme). Any friendly character within 6" and line of sight of them may use that character's Will Points as if they were their own.

Il Mentore

2 Actions
12 Life
2 Will
0 Command
30 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Stiletto Range Evasion 0 0 Damage Penetration 1 1 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Trade

Character Abilities

  • Slippery (2)
  • Pickpocket
Mask of Many Faces At the beginning of the game before deployment, select another friendly character. Until the end of the game, they gain Slippery(2) and Pickpocket, or Aerial Attack and Infiltrate.

Marco Leontus

2 Actions
12 Life
2 Will
1 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Pistol Range Evasion 8 1 Damage Penetration 0 -1 Abilities Black Powder, Reload 2

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

The Mask Makes the Noble At the beginning of the game before deployment, select another friendly character. Until the end of the game, that character either increases their starting Command Points by 2, or gains Boat Crew.

Master Gerhard

2 Actions
12 Life
2 Will
0 Command
30 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 2
Weapon Forge Hammer Range Evasion 0 1 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Universal Shielding (3)
Armourer At the beginning of the game before deployment, select another friendly character. Until the end of the game, that character gains either +1 PROTECTION and Universal Shielding(2), or whenever it makes a Combat action against a character with 0 Will Points remaining, if the attack deals at least 1 damage, increase the damage caused by 1 (before any protection rolls).

Solus Hydraea

2 Actions
11 Life
2 Will
0 Command
30 Size
17 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Bronze Chisel Range Evasion 0 0 Damage Penetration 0 0 Abilities Aquatic

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Fear (0)
  • Water Creature
Mask of Dagon At the Beginning of the game before deployment, select another friendly character. Until the end of the game, they gain either the Monster Keyword and Water Creature, or +1 ATTACK and Fear(0).

Innamorati

3 Actions
12 Life
4 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 4 2 Mind 1
Weapon Sword Range Evasion 0 0 Damage Penetration 1 -1 Abilities -
Weapon Pistol Range Evasion 8 1 Damage Penetration 0 -1 Abilities Black Powder, Reload (2)

Keywords

  • Faction (Gifted)
  • Hero
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Parry (1)
Till Death Do Us Part When this character is reduced to 5 Life Points or less, it gains +2 ATTACK and Mindless.

Zovena Vela

2 Actions
10 Life
4 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 5 Attack Protection 3 3 Mind 4
Weapon Fireball Range Evasion 8 0 Damage Penetration 2 -2 Abilities Black Powder, Two Handed, Reload (2)
Weapon Fiery Explosion Range Evasion 0 0 Damage Penetration 2 -7 Abilities Black Powder, Blast, Reload (1)

Keywords

  • Faction (Gifted)
  • Hero
  • Unique

Character Abilities

  • Brave
  • Pickpocket
  • Slippery
Self-Immolate When making a Combat action with Fiery Explosion, centre the Blast marker on Zovena Vela herself. She is hit by this attack like anyone else touched by the marker.

Henchmen

The Demolitionist

2 Actions
11 Life
2 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 1
Weapon Bomb Range Evasion 6 1 Damage Penetration 2 0 Abilities Black Powder, Blast, Reload (1)

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique

Character Abilities

  • Beserk
  • Expert Marksman (2)
  • Mindless
Deathwish This character may not make Unarmed Combat actions. Additionally, any failed Combat actions with Bombs always count as fumbles.

Escaped Madman

2 Actions
14 Life
3 Will
0 Command
40 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 4 2 Mind 1
Weapon Tentacled Rebar Range Evasion 1 1 Damage Penetration 1 0 Abilities Knockback

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique

Character Abilities

  • Expert Grappler (3)
  • Mindless
Shattered Nexus When this character is reduced to 0 Will Points, after the current action is finished, place the Blast Marker over its head. Every character under the marker (including this one) takes 3 Damage. With Protection Rolls as normal. If this character survives, it replenish 3 Will Points.

Il Dottore

2 Actions
12 Life
2 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 3
Weapon Wine Bottle Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Engage
Bored to Inaction Any character (friendly or enemy) within 3" of Il Dottore must listen to him drone on. These characters do not benefit from any Commands used on them, including any Command Abilities they may be in range of. Il Dottore finds himself extremely enteresting, and so can be the target of commands as normal.

Panteleone

2 Actions
10 Life
2 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 3
Weapon Smoke Bomb Range Evasion 6 1 Damage Penetration 0 0 Abilities Harmless, Smoke, Blast, Reload (1)

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Pickpocket
Hoarded Wealth At the end of each round, if this character hasn't used any Will Points during that round, he gains 1 Will Point. This can take him above his starting number.

Colombina

2 Actions
11 Life
2 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 5
Weapon Gilded Mirror Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

All According to Plan Colombina has a plan, and provided everyone plays their role, it'll all work out in the end. Once per round, when any character with line of sight to this character (including herself) is about to make a roll with at least 1 dice, you can decide to score a single Ace instead of rolling.

Brighella

2 Actions
11 Life
2 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 3
Weapon Atrezzo Crossbow Range Evasion 30 0 Damage Penetration 0 0 Abilities Two-Handed, Reload (2)

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Expert Marksman (1)
Always Scheming When a friendly character with the Leader keyword uses a Command while in line of sight, Brighella gains 1AP until the end of the round. Remember that no character can use more than 3 AP in one round!

Starspawn

2 Actions
14 Life
3 Will
0 Command
40 Size
15 Ducats
Movement Dexterity 4 5 Attack Protection 4 4 Mind 2
Weapon Fanged Tentacles Range Evasion 2 0 Damage Penetration 1 0 Abilities Aquatic

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique

Character Abilities

  • Mindless
  • Primitive
  • Vampiric Attack (2)
Thirsty Any time a friendly or enemy character successfully casts a Magic Spell, after resolving all effects, this character replenishes 1 Will Point.

Coviello

2 Actions
10 Life
2 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 5 4 Attack Protection 3 2 Mind 2
Weapon Prop Sword Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Acrobatic (2)
Annoying Tune All enemy characters have -1 DEXTERITY while within 3" of Coviello. However , all enemy characters within 3" may re-roll 1 failed dice roll in Combat actions when Coviello is the target.

Mezzetino

2 Actions
11 Life
2 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 3
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Parry (1)
Vindictive If an enemy character causes damage to Mezzetino (Before Protection Rolls), he may re-roll any failed dice rolls for Combat actions against that character for the rest of the game, including the Destiny Dice.

Scapino

2 Actions
10 Life
2 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 5 5 Attack Protection 2 2 Mind 3
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Gifted)
  • Henchman
  • Unique
  • Commedia dell'Arte

Character Abilities

  • Slippery
Confusing Exit When this character successfully disengages, any enemy characters that were in base contact receive a Stunned counter

Painted Protector

2 Actions
8 Life
0 Will
0 Command
30 Size
0 Ducats
Movement Dexterity 4 4 Attack Protection 3 6 Mind 1
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (Gifted)

Character Abilities

  • Expert Protection (2)
  • Universal shielding (4)
Watered Down If this character ever ends its turn in water, it is killed. Work of Art This character cannot be chosen as part of a gang and gives no Victory Points if killed. In addition, if this character is killed, the Maria Fioritura that created it replenishes 1 Will Points.

Pierrot

2 Actions
8 Life
0 Will
0 Command
30 Size
8 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 1
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Gifted)
  • Henchman
  • Commedia dell'Arte

Character Abilities

Everyman If a friendly character is charged within 6" of one or more characters with this rule, you may choose to swap them with one friendly Pierrot that isn't in base contact with an enemy. This is done before any Attacks of Oppertunity. Turns out it was Pierrot all along!

Gang Roster

0 Ducats

Leader

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Heroes

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Henchmen

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Items

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