Once per game, when Disengaging, you may choose to automatically score a Critical instead of rolling any dice.
Once per game, when making a Move action, you may choose to automatically score a Critical instead of rolling any dice.
Once per game, you may choose to re-roll a single dice.
Once per game, when making a dive action, you may choose to automatically score a Critical instead of rolling any dice.
Once per game, at the start of a round, pick a friendly character. Until the end of the round, any character within 6” (friendly or enemy) cannot claim any bonuses from being in cover and loses any Hidden counters they have.
Once per game, when Falling, your Destiny Dice automatically count as rolling a 10.
You may set up a Gondola in water in your deployment zone at the start of the game.
Before deploying any characters, one frindly character gains the infiltrate special rule.
Once per game, before rolling for a Combat action, use the poison. This attack gains the Stun special rule.
Once per game, when a friendly character has taken Damage, and before Protection rolls, roll 1 dice. Subtract that many points from the Damage recieved.
Barattieri's Dice, Bud of San Marco, Ca'Dario's Coin, Damascus Steel Schiavona, Heart of Stone
Nini the Cat, Da Feltre's Death Mask, Plate Armour, Shard of the Idol, The Grand Tarot
Your opponent draws 1 Ill Tide
Your opponent draws 3 Ill Tide
These barrels will explode when hit too hard (any spark will set them off). They can be deployed anywhere on the board out of the opponent’s Deployment Zone - see the Advanced Terrain rules for more details.
Once per game, at the start of an enemy character’s turn, pick a friendly character not in base contact with any enemy characters to wear this mask. For the enemy character’s turn, this character cannot be attacked in any way (Combat actions, Drown actions, Magic spells etc).
The gang has made enough Ducats to hire or buy a boat and raise a crew! A boat can be deployed anywhere on the board out of the opponent’s Deployment Zone and used to sail - see the Advanced Terrain rules for more details.
0 Ducats
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