Carnevale Companion

Items

Flashbang Grenade

Once per game, when Disengaging, you may choose to automatically score a Critical instead of rolling any dice.

1

Climbing Tools

Once per game, when making a Move action, you may choose to automatically score a Critical instead of rolling any dice.

2

Bottled Courage

Once per game, you may choose to re-roll a single dice.

2

Limewater Rebreather

Once per game, when making a dive action, you may choose to automatically score a Critical instead of rolling any dice.

2

Lantern

Once per game, at the start of a round, pick a friendly character. Until the end of the round, any character within 6” (friendly or enemy) cannot claim any bonuses from being in cover and loses any Hidden counters they have.

2

Parachute

Once per game, when Falling, your Destiny Dice automatically count as rolling a 10.

3

Gondola

You may set up a Gondola in water in your deployment zone at the start of the game.

4

Intercepted Documents

Before deploying any characters, one frindly character gains the infiltrate special rule.

4

Poison

Once per game, before rolling for a Combat action, use the poison. This attack gains the Stun special rule.

5

Leather Undershirt

Once per game, when a friendly character has taken Damage, and before Protection rolls, roll 1 dice. Subtract that many points from the Damage recieved.

10

Artifact 5

Barattieri's Dice, Bud of San Marco, Ca'Dario's Coin, Damascus Steel Schiavona, Heart of Stone

5

Artifact 10

Nini the Cat, Da Feltre's Death Mask, Plate Armour, Shard of the Idol, The Grand Tarot

10

Ill Tide

Your opponent draws 1 Ill Tide

0

Ill Tide 3

Your opponent draws 3 Ill Tide

0

Explosive Barrel

These barrels will explode when hit too hard (any spark will set them off). They can be deployed anywhere on the board out of the opponent’s Deployment Zone - see the Advanced Terrain rules for more details.

3

Carnevale Mask

Once per game, at the start of an enemy character’s turn, pick a friendly character not in base contact with any enemy characters to wear this mask. For the enemy character’s turn, this character cannot be attacked in any way (Combat actions, Drown actions, Magic spells etc).

5

Boat

The gang has made enough Ducats to hire or buy a boat and raise a crew! A boat can be deployed anywhere on the board out of the opponent’s Deployment Zone and used to sail - see the Advanced Terrain rules for more details.

15

Gang Roster

0 Ducats

Leader

A Leader has not been added to the list

Heroes

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Henchmen

No Henchmen have been added to the list

Items

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