Carnevale Companion

Strigoi

From the birth of humanity there have always been individuals possessed of the ability to tap into the otherworldly energy known as magic. While the opening of the Rent in the Sky has awakened many to their powers, there have always been a scant few individuals throughout time that tapped into this primordial force. Of this latter category perhaps the most infamous is Vlad Dracul, also known as Count Dracula.

Gameplay

May be almost reliant on the Romani for magic, but with a wide ranging ability to replenish their own hit points when attacking others and from their own henchmen, the Strigoi are deceptively tough. Add in some very powerful combat characters with the likes of Vlad Dracula himself and few can survive a full on Strigoi attack. However playing them is cetainly very much based on risk vs reward.

Special Rules

Any character with the Faction (Strigoi) keyword may use this Command Ability:

Necrotic Mist
PULSE Command Ability
Until the end of the round, all friendly characters within 6" of this character count as being in Cover.

Leaders

Noble Strigoi

3 Actions
13 Life
0 Will
4 Command
30 Size
21 Ducats
Movement Dexterity 5 5 Attack Protection 4 4 Mind 4
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Leader
  • Vampire

Character Abilities

  • Expert Offence (3)
  • Frenzied
  • Vampiric Attack (2)
Blood Frenzy AURA Command Ability Until the end of the round, any friendly character with the Vampire keyword within 6" increase their Vampiric Attack by 1 to a maximum of 2.
Bloodline All friendly characters with the Vampire keyword within line of sight to this character gain Companion (Noble Strigoi). Sanguine Sabotage The Noble Strigoi has infiltrated the opponent's gang to take them down from within. Whenever an enemy character uses a Command within 6" of this character, roll a dice. On a 7+ the Command costs an extra Command Point if Possible

Blood Crone

3 Actions
13 Life
5 Will
3 Command
30 Size
18 Ducats
Movement Dexterity 3 4 Attack Protection 2 3 Mind 5
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Strigoi)
  • Leader
  • Discipline (Blood Rites, Runes of Sovereignity, Fateweaving)

Character Abilities

  • Mage (3)
  • Slippery
Clairvoyancy AURA Command Ability Until the end of the round, any friendly characters within 6" may re-roll 1 dice on any of their rolls. Note that this does not include the Destiny dice!
Major Arcana When picking spells, this character always knows the Cantrips from all Disciplines (even those she doesn't have access to). Minor Incantata This character may cast a Cantrip for 0AP once per character turn. All the standard rules for casting spells apply.

Vlad Dracula

3 Actions
15 Life
0 Will
5 Command
30 Size
27 Ducats
Movement Dexterity 4 5 Attack Protection 5 5 Mind 5
Weapon Wallachian Halberd Range Evasion 2 0 Damage Penetration 1 -2 Abilities Two-Handed

Keywords

  • Faction (Strigoi)
  • Leader
  • Unique
  • Vampire

Character Abilities

  • Expert Offence (2)
  • Expert Protection (2)
  • Frenzied
Transformation PULSE Command Ability Remove this character and place it anywhere on solid ground within 8". This placement cannot be in base contact with an enemy character, and does not count as disengaging.
Master Bloodline All friendly characters with the Vampire keyword in line of sight to this character gain Bodyguard (Vlad Dracula) and Companion (Vlad Dracula). Connoisseur Vlad will not drink the blood of just anyone. When attacking a character with the Hero keyword, he gains Vampiric Attack (1). When attacking a character with the Leader keyword, he gains Vampiric Attack (3).

Stryha Crone

3 Actions
12 Life
0 Will
3 Command
30 Size
22 Ducats
Movement Dexterity 5 5 Attack Protection 4 1 Mind 3
Weapon Talons Range Evasion 0 0 Damage Penetration 1 -3 Abilities -

Keywords

  • Faction (Strigoi)
  • Leader
  • Vampire

Character Abilities

  • Concealment (+2)
  • Flight
  • Frenzied
  • Infiltration
  • Vampiric Attack (1)
Natural Camouflage PULSE Commanad Ability Pick one friendly character within 6". That character gains Concealment (+2) until the end of the game. A character can only be affected by this Command Ability once.
Carrion Before deployment, choose 3 friendly characters. They gain Infiltration.

Wallachian Hospodar

3 Actions
14 Life
0 Will
3 Command
30 Size
21 Ducats
Movement Dexterity 4 5 Attack Protection 4 6 Mind 4
Weapon Longsword Range Evasion 0 0 Damage Penetration 1 -1 Abilities -

Keywords

  • Faction (Strigoi)
  • Leader
  • Vampire
  • Soldier

Character Abilities

  • Vampiric Attack (1)
  • Universal Shielding (3)
  • Frenzied
Defensive Lines PULSE Command Ability Until the end of the round, all friendly Soldier within 3" gain Universal Shielding(2).
Warlord Friendly characters with the Soldier keyword may use this character's Mind instead of their own while they are in Line of Sight of this character. Full Plate If this character ever enters water, it receives a Stunned counter which is only removed if it ends its turn out of water.

Heroes

Highborn Servant

2 Actions
12 Life
2 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 4 3 Mind 1
Weapon Sword Range Evasion 0 0 Damage Penetration 1 0 Abilities -
Weapon Pistol Range Evasion 8 1 Damage Penetration 0 -1 Abilities Black Powder, Reload (2)

Keywords

  • Faction (Strigoi)
  • Hero

Character Abilities

  • Companion (Vampire)
  • Parry (1)
Bankroll For every character with this ability in your gang at the start of the round, select a different piece of equipment that you have already used. You may use this piece of equipment once more this round.

Hulking Moroi

2 Actions
15 Life
0 Will
0 Command
40 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 4 1 Mind 1
Weapon Clawed Hands Range Evasion 0 0 Damage Penetration 1 -2 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Bulky
  • First Strike (2)
  • Frenzied
  • Mindless
  • Vampiric Attack (1)
Crazed When this character uses Life Points as Will Points (due to Frenzied), if those Will Points were not used on a Combat action (including from Attacks of Opportunity), it costs 1 extra Life Point per Will Point.

Ceres

2 Actions
12 Life
0 Will
1 Command
30 Size
19 Ducats
Movement Dexterity 5 5 Attack Protection 4 2 Mind 5
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Unique
  • Vampire
  • Bride

Character Abilities

  • Concealment (+2)
  • Slippery
  • Frenzied
  • Infiltration
  • Vampiric Attack (2)
Romani Fury PULSE Command Ability Every friendly character with the Bride Keyword gains Expert Offence (3) until the end of the round.

Tarot Reader

2 Actions
11 Life
4 Will
0 Command
30 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 5
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Discipline (Runes of Sovereignity, Wild Magic, Fateweaving)

Character Abilities

  • Mage(2)
  • Expert Sorcerer (1)
  • Slippery
Minor Arcana When picking spells for this character, you must also choose 1 additional Cantrip for it to know from a different available Discipline. Cartomancy If this character successfully casts a Cantrip, this character or any friendly character within 6" replenishes 1 Will Point.

Varcolac

3 Actions
14 Life
3 Will
0 Command
40 Size
17 Ducats
Movement Dexterity 5 5 Attack Protection 4 1 Mind 1
Weapon Canine Claws Range Evasion 0 0 Damage Penetration 0 -2 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero

Character Abilities

  • First Strike (1)
  • Mindless
Lunar Might During deployment let your opponent know when the moon will be brightest. Choose either the first 3 rounds, or the remaining rounds. When the moon is brightest, all characters with this rule increase their MOVEMENT, DEXTERITY and ATTACK by 1.

Strigoi Priest

2 Actions
12 Life
0 Will
0 Command
30 Size
14 Ducats
Movement Dexterity 4 5 Attack Protection 4 3 Mind 4
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Frenzied
  • Vampiric Attack (1)
Devil Incarnate This character may attempt to Dispel magic spells as if it has Mage (2). In addition, enemy characters may not use Will Points when in base contact with this character.

Reaper

2 Actions
12 Life
0 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 5 5 Attack Protection 4 1 Mind 1
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities Aquatic

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Aerial Attack
  • Frenzied
  • Vampiric Attack (2)
  • Mindless

Strige

2 Actions
10 Life
0 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 5 5 Attack Protection 4 1 Mind 3
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Flight
  • Frenzied
  • Hunter
  • Vampiric Attack (1)

Aquatic Strigoi

2 Actions
11 Life
0 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 3 Attack Protection 4 1 Mind 2
Weapon Webbed Talons Range Evasion 0 0 Damage Penetration 0 -1 Abilities Aquatic

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Fast Swimmer (2)
  • Frenzied
  • Vampiric Attack (1)
  • Water Creature
Hydrodynamic This character increases its DEXTERITY to 5 while in water.

Moon Eater

2 Actions
17 Life
1 Will
0 Command
50 Size
23 Ducats
Movement Dexterity 4 4 Attack Protection 5 1 Mind 1
Weapon Brutal Claws Range Evasion 0 -1 Damage Penetration 0 -3 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero

Character Abilities

  • Berserk
  • Brawler (2)
  • Fear (3)
  • Mindless
Lunar Might During deployment let your opponent know when the moon will be brightest. Choose either the first 3 rounds, or the remaining rounds. When the moon is brightest, all characters with this rule increase their MOVEMENT, DEXTERITY, and ATTACK by 1 Devourer of Will When this character kills an enemy character, it gains any unspent Will Points that character had. This can take this character above its starting Will Points.

Leech

2 Actions
8 Life
0 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 5 5 Attack Protection 3 1 Mind 1
Weapon A Thousand Teeth Range Evasion 0 0 Damage Penetration 0 -1 Abilities Aquatic

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Frenzied
  • Primitive
  • Vampiric Attack(3)
  • Water Creature
Brain Leech When this character replenishes Life Points due to the Vampiric Attack ability, the target character lowers any abilities with a number down by 1 until the end of the game, to a minimum of 0. (For example Acrobatics(3) becomes Acrobatics(2))

Cibele

2 Actions
12 Life
0 Will
1 Command
30 Size
19 Ducats
Movement Dexterity 5 5 Attack Protection 4 2 Mind 5
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Vampire
  • Hero
  • Unique
  • Bride
  • Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)

Character Abilities

  • Mage(2)
  • Expert Sorcerer (1)
  • Frenzied
  • Vampiric Attack (1)
African Bewitching PULSE Command Ability Every friendly character with the Bride keyword gains Stunned on their weapons until the end of the round.

Miriam

2 Actions
12 Life
0 Will
4 Command
30 Size
19 Ducats
Movement Dexterity 5 5 Attack Protection 4 2 Mind 5
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Vampire
  • Hero
  • Unique
  • Bride

Character Abilities

  • Frenzied
  • Vampiric Attack (1)
Eastern Swiftness PULSE Command Ability Every friendly character with the Bride keyword gains 1 AP until the end of the round.
Sisters of Gelo This character replenishes 1 Command Point at the start of each character turn if it has line of sight to any other friendly character with the Bride Keyword

Seer

2 Actions
11 Life
4 Will
2 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 4 3 Mind 4
Weapon Staff Range Evasion 1 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Discipline (Fateweaving)

Character Abilities

  • mage (2)
  • Slippery
Soothsaying PULSE Command Ability For every enemy character in line of sight to this character, add a re-roll to your Soothsaying Pool. Until the end of the round, any friendly character may use these re-rolls on any roll this round - one re-roll per dice.
Premonition Whenever rolling dice for this character, you may re-roll the Destiny Dice.

Strzyga

2 Actions
15 Life
0 Will
0 Command
40 Size
18 Ducats
Movement Dexterity 4 4 Attack Protection 4 2 Mind 2
Weapon Monstrous Claws Range Evasion 0 0 Damage Penetration 0 -3 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Expert Offence (2)
  • Flight
  • Frenzied
  • Vampiric Attack (1)

Wallachian Impaler

2 Actions
14 Life
0 Will
0 Command
40 Size
18 Ducats
Movement Dexterity 4 4 Attack Protection 4 3 Mind 1
Weapon Impaling Stake Range Evasion 2 0 Damage Penetration 2 -1 Abilities Two-handed

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire
  • Soldier

Character Abilities

  • Vampiric Attack(1)
  • Expert Offence(2)
  • Fear(1)
  • Frenzied
Impaler Each time an enemy character is killed within 3" of this character, this character increases its Fear and Vampiric Attack value by 1.

Spatar

2 Actions
12 Life
0 Will
2 Command
30 Size
16 Ducats
Movement Dexterity 4 4 Attack Protection 4 5 Mind 2
Weapon Flanged Mace Range Evasion 0 1 Damage Penetration 0 0 Abilities Knockback
Weapon Coustille Range Evasion 0 0 Damage Penetration 1 -1 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire
  • Soldier

Character Abilities

  • Vampiric Attack (1)
  • Bodyguard (Leader)
  • Parry(1)
  • Frenzied

Cetean Upior

2 Actions
17 Life
0 Will
0 Command
50 Size
21 Ducats
Movement Dexterity 3 3 Attack Protection 5 3 Mind 2
Weapon Distended Jaws Range Evasion 0 1 Damage Penetration 0 -3 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Expert Grappler(3)
  • Fast Swimmer (2)
  • Frenzied
  • Vampiric Attack (1)
  • Water Creature
Hydrodynamic This character increases its DEXTERITY to 5 while in water.

Zoryi

2 Actions
19 Life
0 Will
0 Command
50 Size
19 Ducats
Movement Dexterity 4 4 Attack Protection 5 3 Mind 1
Weapon Calcified fists Range Evasion 0 1 Damage Penetration 1 0 Abilities Stun
Weapon Fresh Claws Range Evasion 0 -1 Damage Penetration 0 -1 Abilities -

Keywords

  • Faction (Strigoi)
  • Hero
  • Vampire

Character Abilities

  • Brawler(2)
  • Bulky
  • Fear(0)
  • Frenzied
  • Vampiric Attack (1)

Henchmen

Starved Dhampir

2 Actions
10 Life
0 Will
0 Command
30 Size
7 Ducats
Movement Dexterity 4 3 Attack Protection 3 2 Mind 1
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman
  • Vampire

Character Abilities

  • Frenzied
  • Vampiric Attack (2)
Rejuvenated This character starts the game with only 5 Life Points remaining. However, if they start any turn with full Life Points, they increase their MOVEMENT, DEXTERITY, ATTACK and MIND by 1 until the start of their next turn.

Common Strigoi

2 Actions
11 Life
0 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 5 Attack Protection 4 3 Mind 2
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman
  • Vampire

Character Abilities

  • Expert Offence (1)
  • Frenzied
  • Vampiric Attack (1)

Newborn Strigoi

2 Actions
9 Life
0 Will
0 Command
30 Size
8 Ducats
Movement Dexterity 5 4 Attack Protection 3 2 Mind 1
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman
  • Vampire

Character Abilities

  • Frenzied
  • Mindless
  • Vampiric Attack (1)
Crazed When this character uses Life Points as Will Points (due to Frenzied), if those Will Points were not used on a Combat action (including from Attacks of Opportunity), it costs 1 extra Life Point per Will Point.

Nosferatu

2 Actions
10 Life
0 Will
2 Command
30 Size
13 Ducats
Movement Dexterity 3 4 Attack Protection 3 3 Mind 3
Weapon Ancient Claws Range Evasion 0 0 Damage Penetration 0 -2 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman
  • Vampire

Character Abilities

  • Frenzied
  • Vampiric Attack (1)
  • Concealment (+1)
Shadow Walker PULSE Command Ability Pick one friendly character with the Vampire keyword within 1”. Remove this character and place them anywhere out of Base Contact within 8” of this character. This placement cannot cause Attacks of Opportunity.

Thrall

2 Actions
10 Life
0 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 1
Weapon Club Range Evasion 0 0 Damage Penetration 0 0 Abilities Stun
Weapon OR Range Evasion - - Damage Penetration - - Abilities -
Weapon Crossbow Range Evasion 30 0 Damage Penetration 0 0 Abilities Reload (1), Two-Handed

Keywords

  • Faction (Strigoi)
  • Henchman

Character Abilities

  • Companion (Vampire)
Bloodletting At the start of a friendly character with the Vampire keyword's turn, if they are within 3" of this character they may drain blood. The Vampire character gains 1AP to use during their turn, and the Thrall loses 4 Life Points. This may only be done if the Thrall has at least 4 Life Points remaining, and can result in them dying!

Romani

2 Actions
10 Life
2 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 2
Weapon Knife Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman
  • Discipline (Blood Rites, Runes of Sovereignity, Fateweaving, Wild Magic)

Character Abilities

  • Mage (0)
  • Slippery
Tarot When using more than one model with this ability, each must select magic from a different Discipline until all are represented.

Al Naibii

2 Actions
11 Life
2 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 2
Weapon Sica Range Evasion 0 0 Damage Penetration 0 -1 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman

Character Abilities

  • Brave
  • First Strike (1)
  • Vampiric Attack (1)
The End is Near At the start of each turn, this character loses 2 Life Points and gains 1 to either MOVEMENT, DEXTERITY, or ATTACK for the rest of the game.

Rotter

2 Actions
12 Life
0 Will
0 Command
40 Size
12 Ducats
Movement Dexterity 3 4 Attack Protection 4 2 Mind 1
Weapon Claws Range Evasion 0 0 Damage Penetration 1 -1 Abilities Aquatic

Keywords

  • Faction (Strigoi)
  • Henchman

Character Abilities

  • Berserk
  • Fast Swimmer(2)
  • Frinzied
  • Water Creature
Unstable Transformation At the start of this character's turn, if it has more than 2 Life Points, it loses 2 Life Points

Harpy

2 Actions
7 Life
0 Will
0 Command
30 Size
6 Ducats
Movement Dexterity 5 5 Attack Protection 2 1 Mind 1
Weapon Fangs Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Strigoi)
  • Henchman

Character Abilities

  • Flight
  • Mindless
  • Frenzied
  • Vampiric Attack (1)

Targoveti

2 Actions
11 Life
1 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 1
Weapon Battle axe Range Evasion 0 0 Damage Penetration 0 0 Abilities Two-Handed

Keywords

  • Faction (Strigoi)
  • Henchman
  • Soldier

Character Abilities

  • Companion (Vampire)

Sinker

2 Actions
10 Life
0 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 3 4 Attack Protection 3 2 Mind 1
Weapon Sinking Weights Range Evasion 2 0 Damage Penetration 2 0 Abilities Knockback

Keywords

  • Faction (Strigoi)
  • Henchman
  • Vampire

Character Abilities

  • Frenzied
  • Limited Movement
  • Water Creature
Dead Weights This character is not deployed like normal. Instead, at the end of the first round, deploy it anywhere on the board in water at least 3" away from any enemy characters in water. From that point on they take turns just like normal.

Ferryman

2 Actions
11 Life
1 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 1
Weapon Oar Range Evasion 2 0 Damage Penetration 1 1 Abilities Two-handed

Keywords

  • Faction (Strigoi)
  • Henchman

Character Abilities

  • Fear(1)
Sculler For each character with this ability, you may purchase 1 extra Gondola from the Equipment list. This character may be deployed in water or on a Gondola and may also re-roll failed dice rolls when making Row actions. Dredge When this character makes a Row Action, any friendly characters with the Water Creature special rule in base contact with the Gondola at the start of its movement may be placed in base contact with the Gondola at the end of its movement.

Gang Roster

0 Ducats

Leader

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Heroes

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Henchmen

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Items

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