The Rashaar are a race of creatures from beyond the pale. They are an ancient race, older than the realms of mankind by millennia. The creatures are undoubtedly linked to the emergence of the Rent in the Sky, and their occupation of Venice is no mere coincidence. However, their emergence pre-dates the great catastrophe both in the City of Canals by dozens of years, and on the Earth by many thousands.
Gameplay
A good selection of magic users, magical monsters and small monsters that eat anything that gets close. The Rashaar are extremely balanced and can be used in a wide array of ways. From the small nearly human, hybrids, to the terryfying monstrous Morgraur, the Rashaar have an option for anything.
Special Rules
Any character with the Faction (Rashaar) keyword may use this Command Ability:
Soul Drain PULSE Command Ability
Make a Basic MIND Roll.
The number of Aces is the number of Life Points lost by any one character (friendly or
enemy) in base contact. Replenish that many Will Points.
Leaders
Magi-Rashaar
Keywords
Faction (Rashaar)
Leader
Discipline (Blood Rites, Runes of Sovereignity, Wild Magic)
Character Abilities
Expert Sorcerer (2)
Mage (3)
Water Creature
Fast Swimmer (1)
3
Actions
12
Life
5
Will
4
Command
30
Size
24
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
6
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Ancient Trident
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Two-Handed, Aquatic
Keywords
Faction (Rashaar)
Leader
Discipline (Blood Rites, Runes of Sovereignity, Wild Magic)
Character Abilities
Expert Sorcerer (2)
Mage (3)
Water Creature
Fast Swimmer (1)
Fury of DagonPULSE Command AbilityPick a friendly character in line of sight within 6". That character gains First Strike (2) until the end of their next turn.
Rent-bornEach round, one friendly character (including this one) may subtract 1 from the Cost of a Magic Spell they attempt to cast (to a minimum of 0).
Voice Of Dagon
Keywords
Faction (Rashaar)
Leader
Monster
Character Abilities
Water Creature
Universal Shielding (4)
3
Actions
14
Life
3
Will
5
Command
40
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
golden tipped claws
Range
Evasion
0
0
Damage
Penetration
0
-2
Abilities
-
Keywords
Faction (Rashaar)
Leader
Monster
Character Abilities
Water Creature
Universal Shielding (4)
Blessing of DagonAURA Command AbilityUntil the end of the round, any friendly characters within 6" gain Expert Offence (2).Voice of MadnessPULSE Command AbilityAll enemy characters within 3" recieve a Stun counter.
Herald of an Old GodWhenever this character uses an ORDER or COUNTER Command roll a dice. On a 7+ this Command doesn't use a Command Point.
The Flame That Burns Underwater
Keywords
Faction (Rashaar)
Leader
Monster
Unique
Discipline (Blood Rites, Wild Magic)
Character Abilities
Bulky
Fast Swimmer (3)
Limited Movement
Mage (2)
Water Creature
3
Actions
22
Life
5
Will
3
Command
50
Size
30
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
3
Attack
Protection
4
5
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Brawling Tentacles
Range
Evasion
0
1
Damage
Penetration
0
0
Abilities
Stun
Weapon
Ornate Trident
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Aquatic
Keywords
Faction (Rashaar)
Leader
Monster
Unique
Discipline (Blood Rites, Wild Magic)
Character Abilities
Bulky
Fast Swimmer (3)
Limited Movement
Mage (2)
Water Creature
Hydra’s GiftsPULSE Command AbilityMutating tentacles emerge from flesh nearby. Every other character(friendly and enemy,not including this one) within 2" loses 2 Life Points and gains +2 DEXTERITY until the end of the round.
Brawling TentaclesThe Flame's tentacles thrash around, hitting anyone that gets close! When making a Combat action with this weapon, roll once, and apply the roll to every character(friendly and enemy) in base contact.Dragging DownThis character may re-roll failed dice rolls when making Drown actions.
Paartul Matriarch
Keywords
Faction (Rashaar)
Leader
Monster
Character Abilities
Bulky
Fear(-1)
Water Creature
3
Actions
22
Life
4
Will
4
Command
50
Size
25
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
3
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Leader
Monster
Character Abilities
Bulky
Fear(-1)
Water Creature
BirthPULSE Command AbilityPlace one Crybaby within 6" of this character. The new crybaby acts just like any other friendly character, and can be activated this round as normal.
MatriarchAll friendly characters with the Feral keyword gain Companion(Leader) as long as this character is on the board.PostpartumIf one or more Crybabies are killed within 6" of this character, it gains +3 ATT for the rest of the round.
Heroes
Demagogue
Keywords
Faction (Rashaar)
Hero
Character Abilities
Brave
Fear (0)
2
Actions
10
Life
2
Will
4
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Burning Brand
Range
Evasion
2
0
Damage
Penetration
0
-3
Abilities
Smoke, Two-Handed
Keywords
Faction (Rashaar)
Hero
Character Abilities
Brave
Fear (0)
Prove Yourselves to Dagon!AURA Command AbilityUntil the end of the round, any friendly character that starts a Run/Climb action within 6" gains +2" MOVE for that action provided they charge.
Eldritch IncenseAny friendly character making a Combat action within 3" gains Fear (0) for that action.Burned FleshIf a Combat action with the Burning Brand results in no Protection roll for the target, add 2 to the Damage..
Cult Enforcer
Keywords
Faction (Rashaar)
Hero
Character Abilities
Expert Offence (2)
2
Actions
13
Life
2
Will
1
Command
40
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
5
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Iron Mace
Range
Evasion
1
1
Damage
Penetration
1
0
Abilities
Stun
Keywords
Faction (Rashaar)
Hero
Character Abilities
Expert Offence (2)
Bolster Your FaithAURA Command AbilityUntil the end of the round, all friendly characters within 3" gain +1 PROTECTION.
Handler
Keywords
Faction (Rashaar)
Hero
Character Abilities
Brave
Hunter
2
Actions
11
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
4
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Herding Spear
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
Two-Handed, Knockback
Keywords
Faction (Rashaar)
Hero
Character Abilities
Brave
Hunter
HerdingAny friendly characters with the Monster keyword that starts a Run/Climb action within 2" of one or more characters with this rule gains +2" MOVE for that action.
Morgraur
Keywords
Faction (Rashaar)
Hero
Monster
Unique
Character Abilities
Brawler (2)
Bulky
Fast Swimmer (3)
Limited Movement
Mindless
Water Creature
Fear (-3)
3
Actions
45
Life
1
Will
0
Command
60
Size
68
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
3
Attack
Protection
6
5
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Colossal Jaws
Range
Evasion
2
2
Damage
Penetration
2
-3
Abilities
Aquatic
Keywords
Faction (Rashaar)
Hero
Monster
Unique
Character Abilities
Brawler (2)
Bulky
Fast Swimmer (3)
Limited Movement
Mindless
Water Creature
Fear (-3)
SerpentineThis character is able to move through spaces smaller than its base to a minimum of 2". It must be able to fit where it ends its turn.Swallow WholeWhen this character makes a Combat action (not an Attack of Opportunity) against a target character with a Size of 40mm or less and rolls at least 5 Aces, instead of calculating Damage as normal, instead immediately remove the target character from play as a casualty.
Raadru
Keywords
Faction (Rashaar)
Hero
Monster
Character Abilities
Fast Swimmer (2)
Water Creature
Fear (0)
2
Actions
20
Life
2
Will
0
Command
50
Size
20
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
5
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Webbed Fists
Range
Evasion
0
0
Damage
Penetration
2
0
Abilities
-
Keywords
Faction (Rashaar)
Hero
Monster
Character Abilities
Fast Swimmer (2)
Water Creature
Fear (0)
Karcharos
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Water Creature
Mindless
Fear (-2)
Fast Swimmer (3)
2
Actions
15
Life
1
Will
0
Command
50
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
5
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Mighty Jaws
Range
Evasion
0
0
Damage
Penetration
0
-3
Abilities
Aquatic
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Water Creature
Mindless
Fear (-2)
Fast Swimmer (3)
Sirena
Keywords
Faction (Rashaar)
Hero
Monster
Discipline (Blood Rites, Runes of Sovereignity)
Character Abilities
Engage
Fast Swimmer (4)
Mage (2)
Water Creature
2
Actions
12
Life
5
Will
1
Command
30
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
5
Attack
Protection
3
1
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Hero
Monster
Discipline (Blood Rites, Runes of Sovereignity)
Character Abilities
Engage
Fast Swimmer (4)
Mage (2)
Water Creature
Hypnotic AuraAURA Command AbilityUntil the end of the round any enemy characters within 6" of this character have -2 MIND.
Dragging DownThis character may re-roll failed dice rolls when making Drown actions.
Dagonite Priest
Keywords
Faction (Rashaar)
Hero
Discipline (Wild Magic, Blood Rites)
Character Abilities
Mage (2)
Engage
2
Actions
12
Life
4
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sacrificial Dagger
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Rashaar)
Hero
Discipline (Wild Magic, Blood Rites)
Character Abilities
Mage (2)
Engage
SacrificeFor every Life Point this character causes a character to lose with a Combat action using the Sacrificial Dagger, it replenishes 1 Will Point. This character may make Combat actions against friendly characters.
Mature Kraken
Keywords
Faction (Rashaar)
Hero
Monster
Hydra
Character Abilities
First Strike (1)
Engage
Fear (-1)
Vampiric Attack (2)
Water Creature
2
Actions
22
Life
2
Will
0
Command
50
Size
24
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
5
3
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Barbed Tentacles
Range
Evasion
2
0
Damage
Penetration
-1
-2
Abilities
Aquatic, Stun
Keywords
Faction (Rashaar)
Hero
Monster
Hydra
Character Abilities
First Strike (1)
Engage
Fear (-1)
Vampiric Attack (2)
Water Creature
Krakenhost
Keywords
Faction (Rashaar)
Hero
Character Abilities
Companion (Hydra)
Expert Grappler (1)
Limited Movement
Mindless
2
Actions
12
Life
2
Will
0
Command
40
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
2
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Hero
Character Abilities
Companion (Hydra)
Expert Grappler (1)
Limited Movement
Mindless
Spawn - 3LPPlace a new Infant Kraken in base contact with this character. The new Infant Kraken acts just like any other friendly character, and can be activated this round as normal. This ability may only be used once each round and only if this character has 4 or more Life Points remaining.Living VesselWhen this character is killed, before removing it from the game, make a Basic MIND roll. If the roll is a success, place a new Infant Kraken in base contact with this character. The new Infant Kraken acts just like any other friendly character and can be activated this round as normal.
Salaacia
Keywords
Faction (Rashaar)
Hero
Feral
Character Abilities
Fast Swimmer(1)
Water Creature
2
Actions
17
Life
4
Will
0
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
3
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Water Portal
Range
Evasion
6
0
Damage
Penetration
0
0
Abilities
Aquatic, Blast, Reload(1), Stun
Keywords
Faction (Rashaar)
Hero
Feral
Character Abilities
Fast Swimmer(1)
Water Creature
Dimensional PoolAfter resolving an attack with the Water Portal, leave the blast marker in Place. Until the end of the round the space beneath counts as water.GusherThis character can make Drown actions against opponents no matter whether they're in water or not. Additionally, it gains +2 ATTACK when making a Drown action
Caandru Eel
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Expert Grappler(2)
Fast Swimmer(2)
Mindless
Primitive
Water Creature
2
Actions
11
Life
3
Will
0
Command
30
Size
15
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
5
Attack
Protection
4
4
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Mauling Talons
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
Aquatic
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Expert Grappler(2)
Fast Swimmer(2)
Mindless
Primitive
Water Creature
Patient HunterIf this character exits water and charges in the same action, it counts as charging from above.
Brachyura
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Bulky
Water Creature
Mindless
2
Actions
20
Life
1
Will
0
Command
50
Size
18
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
4
7
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Claws
Range
Evasion
0
2
Damage
Penetration
3
0
Abilities
Aquatic
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Bulky
Water Creature
Mindless
Secreting Myxin
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Parry (3)
Mindless
Slippery
Vampiric Attack (2)
Water Creature
2
Actions
18
Life
2
Will
0
Command
50
Size
23
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
2
Attack
Protection
4
1
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Sticky Burst
Range
Evasion
6
2
Damage
Penetration
0
0
Abilities
Stun, Reload(2)
Weapon
Grasping Jaws
Range
Evasion
0
0
Damage
Penetration
0
-2
Abilities
-
Keywords
Faction (Rashaar)
Hero
Monster
Feral
Character Abilities
Parry (3)
Mindless
Slippery
Vampiric Attack (2)
Water Creature
MucusThis character gains +4 DEXTERITY for any Combat actions (including Attacks of Opportunity) if the attacker is within 3". Additionally, any enemy character within 3" of this character suffers -1 to their MOVE and DEXTERITY.
Henchmen
Urchin
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Mindless
Pickpocket
2
Actions
8
Life
2
Will
0
Command
30
Size
8
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
3
1
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Flint Dagger
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Mindless
Pickpocket
UnassumingIf this character disengages successfully and does not use the action to charge another enemy character, make a 0AP Attack of Oppertunity with this character before moving.
Lesser Ugdru
Keywords
Faction (Rashaar)
Henchman
Monster
Character Abilities
Water Creature
Fast Swimmer (2)
2
Actions
13
Life
1
Will
0
Command
40
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
4
Attack
Protection
4
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Claws
Range
Evasion
0
0
Damage
Penetration
1
-1
Abilities
Aquatic
Keywords
Faction (Rashaar)
Henchman
Monster
Character Abilities
Water Creature
Fast Swimmer (2)
Aglaope
Keywords
Faction (Rashaar)
Henchman
Monster
Discipline (Fateweaving, Wild Magic)
Character Abilities
Expert Sorcerer (1)
Fast Swimmer (2)
Mage (1)
Water Creature
2
Actions
10
Life
5
Will
0
Command
30
Size
14
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
2
1
Mind
4
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Monster
Discipline (Fateweaving, Wild Magic)
Character Abilities
Expert Sorcerer (1)
Fast Swimmer (2)
Mage (1)
Water Creature
Dragging DownThis character may re-roll failed dice rolls when making Drown actions.
Slave
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Mindless
2
Actions
8
Life
0
Will
0
Command
30
Size
4
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
1
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Mindless
Feast for DagonIf this character ends its activation in base contact with a friendly character with the Monster keyword, you may choose to remove it from play as a casualty. The Monster character immediately replenishes 5 Life Points.
Dagon Officiant
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Expert Offence (2)
2
Actions
12
Life
2
Will
0
Command
30
Size
11
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
4
Mind
3
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Khopesh Daggers
Range
Evasion
0
0
Damage
Penetration
0
-1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Expert Offence (2)
Hybrid
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Fast Swimmer (2)
2
Actions
11
Life
2
Will
0
Command
30
Size
9
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Dive Knife
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
Aquatic
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Fast Swimmer (2)
Advanced Hybrid
Keywords
Faction (Rashaar)
Henchman
Character Abilities
First Strike (1)
Acrobatic (2)
Water Creature
2
Actions
10
Life
2
Will
0
Command
30
Size
12
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
5
4
Attack
Protection
3
1
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Weak Claws
Range
Evasion
0
0
Damage
Penetration
0
0
Abilities
Aquatic
Keywords
Faction (Rashaar)
Henchman
Character Abilities
First Strike (1)
Acrobatic (2)
Water Creature
Half-Breed
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Berserk
Companion (Hydra)
Expert Grappler (2)
Water Creature
2
Actions
12
Life
1
Will
0
Command
40
Size
16
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
3
Attack
Protection
4
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Heavy Tentacles
Range
Evasion
1
1
Damage
Penetration
0
0
Abilities
Aquatic
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Berserk
Companion (Hydra)
Expert Grappler (2)
Water Creature
Infant Kraken
Keywords
Faction (Rashaar)
Henchman
Hydra
Character Abilities
Concealment (2)
Mindless
Primitive
Water Creature
Vampiric Attack (1)
2
Actions
4
Life
1
Will
0
Command
30
Size
5
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
5
Attack
Protection
2
1
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Hydra
Character Abilities
Concealment (2)
Mindless
Primitive
Water Creature
Vampiric Attack (1)
One MindWhen this character makes a Combat action, it gains +1 to its Attack for every other Infant Kracken in base contact with the target.InsignificantThis character's Henchman Keyword is ignored for Frequency when building your gang.
Wet Nurse
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Companion (Hydra)
Concealment(1)
2
Actions
10
Life
1
Will
2
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
2
3
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Character Abilities
Companion (Hydra)
Concealment(1)
SurrogateAll friendly characters with the Hydra keyword gain Companion(Wet Nurse) while in line of sight of this character.Kraken NurseThis character may only use the ORDER or COUNTER Commands on Infant Kraken
Lesser Rhyll
Keywords
Faction (Rashaar)
Henchman
Monster
Character Abilities
Fast Swimmer (1)
Fear (0)
Water Creature
2
Actions
11
Life
4
Will
0
Command
30
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
3
Mind
5
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Dementing Tentacles
Range
Evasion
0
-1
Damage
Penetration
0
0
Abilities
Aquatic, Stun
Keywords
Faction (Rashaar)
Henchman
Monster
Character Abilities
Fast Swimmer (1)
Fear (0)
Water Creature
Bulbous Toad
Keywords
Faction (Rashaar)
Henchman
Monster
Feral
Character Abilities
Mindless
Fast Swimmer (2)
Primitive
Vampiric Attack (1)
Water Creature
2
Actions
14
Life
2
Will
0
Command
50
Size
13
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
2
4
Attack
Protection
4
4
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Tongue Harpoon
Range
Evasion
12
1
Damage
Penetration
0
0
Abilities
Aquatic, knockback, Reload (1)
Keywords
Faction (Rashaar)
Henchman
Monster
Feral
Character Abilities
Mindless
Fast Swimmer (2)
Primitive
Vampiric Attack (1)
Water Creature
Barbed TongueThe Tongue Harpoon's Knockback moves the target directly towards this character rather than away.FeederThis character's Vampiric Attack special rule activates even if it isn't in base contact with its target.
Cymothoan Crusher
Keywords
Faction (Rashaar)
Henchman
Feral
Character Abilities
Water Creature
Bulky
First Strike (3)
Primitive
Mindless
2
Actions
17
Life
0
Will
0
Command
50
Size
17
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
3
Attack
Protection
2
5
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Crusted Fist
Range
Evasion
2
0
Damage
Penetration
1
0
Abilities
knockback, Stun
Keywords
Faction (Rashaar)
Henchman
Feral
Character Abilities
Water Creature
Bulky
First Strike (3)
Primitive
Mindless
Hellhound
Keywords
Faction (Rashaar)
Henchman
Monster
Feral
Character Abilities
Water Creature
First Strike (1)
Primitive
Mindless
2
Actions
10
Life
1
Will
0
Command
30
Size
10
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
4
4
Attack
Protection
3
2
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Gaping Maw
Range
Evasion
0
0
Damage
Penetration
1
0
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Monster
Feral
Character Abilities
Water Creature
First Strike (1)
Primitive
Mindless
ClimberThis character always counts as rolling at least one Ace when making Climb rolls.
Bounding Telchine
Keywords
Faction (Rashaar)
Henchman
Feral
Character Abilities
Primitive
Water Creature
2
Actions
11
Life
2
Will
0
Command
40
Size
9
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
3
5
Attack
Protection
3
1
Mind
2
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Feral
Character Abilities
Primitive
Water Creature
LeaperWhen this character makes a successful Jump action, add 2" to the movement distance.
Crybaby
Keywords
Faction (Rashaar)
Henchman
Feral
Character Abilities
Concealment(+2)
Mindless
2
Actions
4
Life
0
Will
0
Command
30
Size
5
Ducats
Movement
Dexterity
Attack
Protection
Mind
Movement
Dexterity
6
4
Attack
Protection
2
0
Mind
1
Weapon
Range
Evasion
Damage
Penetration
Abilities
Weapon
Unarmed
Range
Evasion
0
0
Damage
Penetration
0
1
Abilities
-
Keywords
Faction (Rashaar)
Henchman
Feral
Character Abilities
Concealment(+2)
Mindless
BaitFriendly characters may attack this character as if it were an enemy. If a friendly character kills this character, it loses the Mindless rule for the rest of the game.Piercing WailAny enemy characters within 6" of this character have -1 DEXTERITY.UnsightlyThis character can be deployed anywhere on the board at ground level, at least 6" away from any enemy characters or objectives.