Carnevale Companion

Rashaar

The Rashaar are a race of creatures from beyond the pale. They are an ancient race, older than the realms of mankind by millennia. The creatures are undoubtedly linked to the emergence of the Rent in the Sky, and their occupation of Venice is no mere coincidence. However, their emergence pre-dates the great catastrophe both in the City of Canals by dozens of years, and on the Earth by many thousands.

Gameplay

A good selection of magic users, magical monsters and small monsters that eat anything that gets close. The Rashaar are extremely balanced and can be used in a wide array of ways. From the small nearly human, hybrids, to the terryfying monstrous Morgraur, the Rashaar have an option for anything.

Special Rules

Any character with the Faction (Rashaar) keyword may use this Command Ability:

Soul Drain
PULSE Command Ability
Make a Basic MIND Roll.

The number of Aces is the number of Life Points lost by any one character (friendly or enemy) in base contact. Replenish that many Will Points.

Leaders

Magi-Rashaar

3 Actions
12 Life
5 Will
4 Command
30 Size
24 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 6
Weapon Ancient Trident Range Evasion 2 0 Damage Penetration 1 0 Abilities Two-Handed, Aquatic

Keywords

  • Faction (Rashaar)
  • Leader
  • Discipline (Blood Rites, Runes of Sovereignity, Wild Magic)

Character Abilities

  • Expert Sorcerer (2)
  • Mage (3)
  • Water Creature
  • Fast Swimmer (1)
Fury of Dagon PULSE Command Ability Pick a friendly character in line of sight within 6". That character gains First Strike (2) until the end of their next turn.
Rent-born Each round, one friendly character (including this one) may subtract 1 from the Cost of a Magic Spell they attempt to cast (to a minimum of 0).

Voice Of Dagon

3 Actions
14 Life
3 Will
5 Command
40 Size
20 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 4
Weapon golden tipped claws Range Evasion 0 0 Damage Penetration 0 -2 Abilities -

Keywords

  • Faction (Rashaar)
  • Leader
  • Monster

Character Abilities

  • Water Creature
  • Universal Shielding (4)
Blessing of Dagon AURA Command Ability Until the end of the round, any friendly characters within 6" gain Expert Offence (2). Voice of Madness PULSE Command Ability All enemy characters within 3" recieve a Stun counter.
Herald of an Old God Whenever this character uses an ORDER or COUNTER Command roll a dice. On a 7+ this Command doesn't use a Command Point.

The Flame That Burns Underwater

3 Actions
22 Life
5 Will
3 Command
50 Size
30 Ducats
Movement Dexterity 3 3 Attack Protection 4 5 Mind 5
Weapon Brawling Tentacles Range Evasion 0 1 Damage Penetration 0 0 Abilities Stun
Weapon Ornate Trident Range Evasion 2 0 Damage Penetration 1 0 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Leader
  • Monster
  • Unique
  • Discipline (Blood Rites, Wild Magic)

Character Abilities

  • Bulky
  • Fast Swimmer (3)
  • Limited Movement
  • Mage (2)
  • Water Creature
Hydra’s Gifts PULSE Command Ability Mutating tentacles emerge from flesh nearby. Every other character(friendly and enemy,not including this one) within 2" loses 2 Life Points and gains +2 DEXTERITY until the end of the round.
Brawling Tentacles The Flame's tentacles thrash around, hitting anyone that gets close! When making a Combat action with this weapon, roll once, and apply the roll to every character(friendly and enemy) in base contact. Dragging Down This character may re-roll failed dice rolls when making Drown actions.

Paartul Matriarch

3 Actions
22 Life
4 Will
4 Command
50 Size
25 Ducats
Movement Dexterity 4 3 Attack Protection 3 3 Mind 5
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Leader
  • Monster

Character Abilities

  • Bulky
  • Fear(-1)
  • Water Creature
Birth PULSE Command Ability Place one Crybaby within 6" of this character. The new crybaby acts just like any other friendly character, and can be activated this round as normal.
Matriarch All friendly characters with the Feral keyword gain Companion(Leader) as long as this character is on the board. Postpartum If one or more Crybabies are killed within 6" of this character, it gains +3 ATT for the rest of the round.

Heroes

Demagogue

2 Actions
10 Life
2 Will
4 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 4
Weapon Burning Brand Range Evasion 2 0 Damage Penetration 0 -3 Abilities Smoke, Two-Handed

Keywords

  • Faction (Rashaar)
  • Hero

Character Abilities

  • Brave
  • Fear (0)
Prove Yourselves to Dagon! AURA Command Ability Until the end of the round, any friendly character that starts a Run/Climb action within 6" gains +2" MOVE for that action provided they charge.
Eldritch Incense Any friendly character making a Combat action within 3" gains Fear (0) for that action. Burned Flesh If a Combat action with the Burning Brand results in no Protection roll for the target, add 2 to the Damage..

Cult Enforcer

2 Actions
13 Life
2 Will
1 Command
40 Size
14 Ducats
Movement Dexterity 4 4 Attack Protection 4 5 Mind 3
Weapon Iron Mace Range Evasion 1 1 Damage Penetration 1 0 Abilities Stun

Keywords

  • Faction (Rashaar)
  • Hero

Character Abilities

  • Expert Offence (2)
Bolster Your Faith AURA Command Ability Until the end of the round, all friendly characters within 3" gain +1 PROTECTION.

Handler

2 Actions
11 Life
2 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 4 4 Attack Protection 4 3 Mind 4
Weapon Herding Spear Range Evasion 2 0 Damage Penetration 1 0 Abilities Two-Handed, Knockback

Keywords

  • Faction (Rashaar)
  • Hero

Character Abilities

  • Brave
  • Hunter
Herding Any friendly characters with the Monster keyword that starts a Run/Climb action within 2" of one or more characters with this rule gains +2" MOVE for that action.

Morgraur

3 Actions
45 Life
1 Will
0 Command
60 Size
68 Ducats
Movement Dexterity 5 3 Attack Protection 6 5 Mind 1
Weapon Colossal Jaws Range Evasion 2 2 Damage Penetration 2 -3 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Unique

Character Abilities

  • Brawler (2)
  • Bulky
  • Fast Swimmer (3)
  • Limited Movement
  • Mindless
  • Water Creature
  • Fear (-3)
Serpentine This character is able to move through spaces smaller than its base to a minimum of 2". It must be able to fit where it ends its turn. Swallow Whole When this character makes a Combat action (not an Attack of Opportunity) against a target character with a Size of 40mm or less and rolls at least 5 Aces, instead of calculating Damage as normal, instead immediately remove the target character from play as a casualty.

Raadru

2 Actions
20 Life
2 Will
0 Command
50 Size
20 Ducats
Movement Dexterity 3 4 Attack Protection 5 4 Mind 3
Weapon Webbed Fists Range Evasion 0 0 Damage Penetration 2 0 Abilities -

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster

Character Abilities

  • Fast Swimmer (2)
  • Water Creature
  • Fear (0)

Karcharos

2 Actions
15 Life
1 Will
0 Command
50 Size
18 Ducats
Movement Dexterity 3 4 Attack Protection 5 4 Mind 2
Weapon Mighty Jaws Range Evasion 0 0 Damage Penetration 0 -3 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Feral

Character Abilities

  • Water Creature
  • Mindless
  • Fear (-2)
  • Fast Swimmer (3)

Sirena

2 Actions
12 Life
5 Will
1 Command
30 Size
18 Ducats
Movement Dexterity 3 5 Attack Protection 3 1 Mind 5
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Discipline (Blood Rites, Runes of Sovereignity)

Character Abilities

  • Engage
  • Fast Swimmer (4)
  • Mage (2)
  • Water Creature
Hypnotic Aura AURA Command Ability Until the end of the round any enemy characters within 6" of this character have -2 MIND.
Dragging Down This character may re-roll failed dice rolls when making Drown actions.

Dagonite Priest

2 Actions
12 Life
4 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 4
Weapon Sacrificial Dagger Range Evasion 0 0 Damage Penetration 0 -1 Abilities -

Keywords

  • Faction (Rashaar)
  • Hero
  • Discipline (Wild Magic, Blood Rites)

Character Abilities

  • Mage (2)
  • Engage
Sacrifice For every Life Point this character causes a character to lose with a Combat action using the Sacrificial Dagger, it replenishes 1 Will Point. This character may make Combat actions against friendly characters.

Mature Kraken

2 Actions
22 Life
2 Will
0 Command
50 Size
24 Ducats
Movement Dexterity 4 3 Attack Protection 5 3 Mind 3
Weapon Barbed Tentacles Range Evasion 2 0 Damage Penetration -1 -2 Abilities Aquatic, Stun

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Hydra

Character Abilities

  • First Strike (1)
  • Engage
  • Fear (-1)
  • Vampiric Attack (2)
  • Water Creature

Krakenhost

2 Actions
12 Life
2 Will
0 Command
40 Size
17 Ducats
Movement Dexterity 3 4 Attack Protection 2 3 Mind 2
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Hero

Character Abilities

  • Companion (Hydra)
  • Expert Grappler (1)
  • Limited Movement
  • Mindless
Spawn - 3LP Place a new Infant Kraken in base contact with this character. The new Infant Kraken acts just like any other friendly character, and can be activated this round as normal. This ability may only be used once each round and only if this character has 4 or more Life Points remaining. Living Vessel When this character is killed, before removing it from the game, make a Basic MIND roll. If the roll is a success, place a new Infant Kraken in base contact with this character. The new Infant Kraken acts just like any other friendly character and can be activated this round as normal.

Salaacia

2 Actions
17 Life
4 Will
0 Command
40 Size
16 Ducats
Movement Dexterity 3 3 Attack Protection 3 3 Mind 2
Weapon Water Portal Range Evasion 6 0 Damage Penetration 0 0 Abilities Aquatic, Blast, Reload(1), Stun

Keywords

  • Faction (Rashaar)
  • Hero
  • Feral

Character Abilities

  • Fast Swimmer(1)
  • Water Creature
Dimensional Pool After resolving an attack with the Water Portal, leave the blast marker in Place. Until the end of the round the space beneath counts as water. Gusher This character can make Drown actions against opponents no matter whether they're in water or not. Additionally, it gains +2 ATTACK when making a Drown action

Caandru Eel

2 Actions
11 Life
3 Will
0 Command
30 Size
15 Ducats
Movement Dexterity 3 5 Attack Protection 4 4 Mind 1
Weapon Mauling Talons Range Evasion 0 0 Damage Penetration 1 0 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Feral

Character Abilities

  • Expert Grappler(2)
  • Fast Swimmer(2)
  • Mindless
  • Primitive
  • Water Creature
Patient Hunter If this character exits water and charges in the same action, it counts as charging from above.

Brachyura

2 Actions
20 Life
1 Will
0 Command
50 Size
18 Ducats
Movement Dexterity 4 3 Attack Protection 4 7 Mind 2
Weapon Claws Range Evasion 0 2 Damage Penetration 3 0 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Feral

Character Abilities

  • Bulky
  • Water Creature
  • Mindless

Secreting Myxin

2 Actions
18 Life
2 Will
0 Command
50 Size
23 Ducats
Movement Dexterity 4 2 Attack Protection 4 1 Mind 1
Weapon Sticky Burst Range Evasion 6 2 Damage Penetration 0 0 Abilities Stun, Reload(2)
Weapon Grasping Jaws Range Evasion 0 0 Damage Penetration 0 -2 Abilities -

Keywords

  • Faction (Rashaar)
  • Hero
  • Monster
  • Feral

Character Abilities

  • Parry (3)
  • Mindless
  • Slippery
  • Vampiric Attack (2)
  • Water Creature
Mucus This character gains +4 DEXTERITY for any Combat actions (including Attacks of Opportunity) if the attacker is within 3". Additionally, any enemy character within 3" of this character suffers -1 to their MOVE and DEXTERITY.

Henchmen

Urchin

2 Actions
8 Life
2 Will
0 Command
30 Size
8 Ducats
Movement Dexterity 4 5 Attack Protection 3 1 Mind 2
Weapon Flint Dagger Range Evasion 0 0 Damage Penetration 0 0 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • Mindless
  • Pickpocket
Unassuming If this character disengages successfully and does not use the action to charge another enemy character, make a 0AP Attack of Oppertunity with this character before moving.

Lesser Ugdru

2 Actions
13 Life
1 Will
0 Command
40 Size
14 Ducats
Movement Dexterity 3 4 Attack Protection 4 4 Mind 3
Weapon Claws Range Evasion 0 0 Damage Penetration 1 -1 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Henchman
  • Monster

Character Abilities

  • Water Creature
  • Fast Swimmer (2)

Aglaope

2 Actions
10 Life
5 Will
0 Command
30 Size
14 Ducats
Movement Dexterity 4 5 Attack Protection 2 1 Mind 4
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman
  • Monster
  • Discipline (Fateweaving, Wild Magic)

Character Abilities

  • Expert Sorcerer (1)
  • Fast Swimmer (2)
  • Mage (1)
  • Water Creature
Dragging Down This character may re-roll failed dice rolls when making Drown actions.

Slave

2 Actions
8 Life
0 Will
0 Command
30 Size
4 Ducats
Movement Dexterity 4 4 Attack Protection 2 1 Mind 1
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • Mindless
Feast for Dagon If this character ends its activation in base contact with a friendly character with the Monster keyword, you may choose to remove it from play as a casualty. The Monster character immediately replenishes 5 Life Points.

Dagon Officiant

2 Actions
12 Life
2 Will
0 Command
30 Size
11 Ducats
Movement Dexterity 4 4 Attack Protection 3 4 Mind 3
Weapon Khopesh Daggers Range Evasion 0 0 Damage Penetration 0 -1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • Expert Offence (2)

Hybrid

2 Actions
11 Life
2 Will
0 Command
30 Size
9 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 2
Weapon Dive Knife Range Evasion 0 0 Damage Penetration 0 0 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • Fast Swimmer (2)

Advanced Hybrid

2 Actions
10 Life
2 Will
0 Command
30 Size
12 Ducats
Movement Dexterity 5 4 Attack Protection 3 1 Mind 2
Weapon Weak Claws Range Evasion 0 0 Damage Penetration 0 0 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • First Strike (1)
  • Acrobatic (2)
  • Water Creature

Half-Breed

2 Actions
12 Life
1 Will
0 Command
40 Size
16 Ducats
Movement Dexterity 3 3 Attack Protection 4 3 Mind 1
Weapon Heavy Tentacles Range Evasion 1 1 Damage Penetration 0 0 Abilities Aquatic

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • Berserk
  • Companion (Hydra)
  • Expert Grappler (2)
  • Water Creature

Infant Kraken

2 Actions
4 Life
1 Will
0 Command
30 Size
5 Ducats
Movement Dexterity 4 5 Attack Protection 2 1 Mind 1
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman
  • Hydra

Character Abilities

  • Concealment (2)
  • Mindless
  • Primitive
  • Water Creature
  • Vampiric Attack (1)
One Mind When this character makes a Combat action, it gains +1 to its Attack for every other Infant Kracken in base contact with the target. Insignificant This character's Henchman Keyword is ignored for Frequency when building your gang.

Wet Nurse

2 Actions
10 Life
1 Will
2 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 2 3 Mind 1
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman

Character Abilities

  • Companion (Hydra)
  • Concealment(1)
Surrogate All friendly characters with the Hydra keyword gain Companion(Wet Nurse) while in line of sight of this character. Kraken Nurse This character may only use the ORDER or COUNTER Commands on Infant Kraken

Lesser Rhyll

2 Actions
11 Life
4 Will
0 Command
30 Size
13 Ducats
Movement Dexterity 4 4 Attack Protection 3 3 Mind 5
Weapon Dementing Tentacles Range Evasion 0 -1 Damage Penetration 0 0 Abilities Aquatic, Stun

Keywords

  • Faction (Rashaar)
  • Henchman
  • Monster

Character Abilities

  • Fast Swimmer (1)
  • Fear (0)
  • Water Creature

Bulbous Toad

2 Actions
14 Life
2 Will
0 Command
50 Size
13 Ducats
Movement Dexterity 2 4 Attack Protection 4 4 Mind 2
Weapon Tongue Harpoon Range Evasion 12 1 Damage Penetration 0 0 Abilities Aquatic, knockback, Reload (1)

Keywords

  • Faction (Rashaar)
  • Henchman
  • Monster
  • Feral

Character Abilities

  • Mindless
  • Fast Swimmer (2)
  • Primitive
  • Vampiric Attack (1)
  • Water Creature
Barbed Tongue The Tongue Harpoon's Knockback moves the target directly towards this character rather than away. Feeder This character's Vampiric Attack special rule activates even if it isn't in base contact with its target.

Cymothoan Crusher

2 Actions
17 Life
0 Will
0 Command
50 Size
17 Ducats
Movement Dexterity 4 3 Attack Protection 2 5 Mind 1
Weapon Crusted Fist Range Evasion 2 0 Damage Penetration 1 0 Abilities knockback, Stun

Keywords

  • Faction (Rashaar)
  • Henchman
  • Feral

Character Abilities

  • Water Creature
  • Bulky
  • First Strike (3)
  • Primitive
  • Mindless

Hellhound

2 Actions
10 Life
1 Will
0 Command
30 Size
10 Ducats
Movement Dexterity 4 4 Attack Protection 3 2 Mind 1
Weapon Gaping Maw Range Evasion 0 0 Damage Penetration 1 0 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman
  • Monster
  • Feral

Character Abilities

  • Water Creature
  • First Strike (1)
  • Primitive
  • Mindless
Climber This character always counts as rolling at least one Ace when making Climb rolls.

Bounding Telchine

2 Actions
11 Life
2 Will
0 Command
40 Size
9 Ducats
Movement Dexterity 3 5 Attack Protection 3 1 Mind 2
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman
  • Feral

Character Abilities

  • Primitive
  • Water Creature
Leaper When this character makes a successful Jump action, add 2" to the movement distance.

Crybaby

2 Actions
4 Life
0 Will
0 Command
30 Size
5 Ducats
Movement Dexterity 6 4 Attack Protection 2 0 Mind 1
Weapon Unarmed Range Evasion 0 0 Damage Penetration 0 1 Abilities -

Keywords

  • Faction (Rashaar)
  • Henchman
  • Feral

Character Abilities

  • Concealment(+2)
  • Mindless
Bait Friendly characters may attack this character as if it were an enemy. If a friendly character kills this character, it loses the Mindless rule for the rest of the game. Piercing Wail Any enemy characters within 6" of this character have -1 DEXTERITY. Unsightly This character can be deployed anywhere on the board at ground level, at least 6" away from any enemy characters or objectives.

Gang Roster

0 Ducats

Leader

A Leader has not been added to the list

Heroes

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Henchmen

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Items

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